4602 cards found
Kor Aeronaut

Kor Aeronaut {W}{W}

Creature - Kor Soldier
Kicker {1}{W}
Flying
When Kor Aeronaut enters, if it was kicked, target creature gains flying until end of turn.
2/2
Kor Blademaster

Kor Blademaster {1}{W}

Creature - Kor Warrior
Double strike
Equipped Warriors you control have double strike.
Every kor blade is imbued with the skill of a thousand generations.
1/1
  • Zendikar Rising
Kor Bladewhirl

Kor Bladewhirl {1}{W}

Creature - Kor Soldier Ally
Rally — Whenever Kor Bladewhirl or another Ally you control enters, creatures you control gain first strike until end of turn.
The high-pitched whirl of a hook is the only battle cry she needs.
2/2
Kor Cartographer

Kor Cartographer {3}{W}

Creature - Kor Scout
When Kor Cartographer enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Kor have no concept of exploration. They return to homelands forgotten.
2/2
Kor Castigator

Kor Castigator {1}{W}

Creature - Kor Wizard Ally
Kor Castigator can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
  • Battle for Zendikar
Kor Celebrant

Kor Celebrant {2}{W}

Creature - Kor Cleric
Whenever Kor Celebrant or another creature you control enters, you gain 1 life.
"The landbind ritual connects us to our sacred sites. More importantly, it binds us with every other kor who has visited here, through countless generations."
1/4
Kor Chant

Kor Chant {2}{W}

Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Sacred rites repurposed to fight an ancient threat.
Related card: Kor Dirge
Kor Duelist

Kor Duelist {W}

Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike.
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
1/1
Kor Entanglers

Kor Entanglers {4}{W}

Creature - Kor Soldier Ally
Rally — Whenever Kor Entanglers or another Ally you control enters, tap target creature an opponent controls.
"We came into this world together. We fight for this world together. We'll leave this world together."
3/4
  • Battle for Zendikar
Kor Firewalker

Kor Firewalker {W}{W}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
Kor Halberd

Kor Halberd {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An ancient weapon for a modern war.
  • March of the Machine
Kor Hookmaster

Kor Hookmaster {2}{W}

Creature - Kor Soldier
When Kor Hookmaster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
2/2
Kor Line-Slinger

Kor Line-Slinger {1}{W}

Creature - Kor Scout
{T}: Tap target creature with power 3 or less.
"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters."
—Zahr Gada, Halimar expedition leader
0/1
  • Rise of the Eldrazi
Kor Outfitter

Kor Outfitter {W}{W}

Creature - Kor Soldier
When Kor Outfitter enters, you may attach target Equipment you control to target creature you control.
"We take only what we need to survive. Believe me, you will need this."
2/2
Kor Sanctifiers

Kor Sanctifiers {2}{W}

Creature - Kor Cleric
Kicker {W}
When Kor Sanctifiers enters, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3
Kor Scythemaster

Kor Scythemaster {2}{W}

Creature - Kor Soldier Ally
Kor Scythemaster has first strike as long as it's attacking.
The kor of Zendikar are known for quiet determination in the face of overwhelming odds.
3/1
  • Oath of the Gatewatch
Kor Sky Climber

Kor Sky Climber {2}{W}

Creature - Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn.
"With rope, I can fly as far as the rope can reach. But with light, the sky is the limit."
3/2
Kor Skyfisher

Kor Skyfisher {1}{W}

Creature - Kor Soldier
Flying
When Kor Skyfisher enters, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
2/3
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
Krovod Haunch

Krovod Haunch {W}

Artifact - Food Equipment
Equipped creature gets +2/+0.
{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.
When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.
Equip {2}
  • Murders at Karlov Manor
Kutzil's Flanker

Kutzil's Flanker {2}{W}

Creature - Cat Warrior
Flash
When Kutzil's Flanker enters, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
3/1
  • The Lost Caverns of Ixalan Promos 20p 20s
  • The Lost Caverns of Ixalan 20 355
Kwende, Pride of Femeref

Kwende, Pride of Femeref {3}{W}

Legendary Creature - Human Knight
Double strike
Creatures you control with first strike have double strike.
Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song.
2/2
Kylem All-Star

Kylem All-Star {3}{W}

Creature - Human Warrior
When Kylem All-Star enters the battlefield, create a token copy of All that Glitters and attach it to this creature. (It's an aura with "enchanted creature gets +1/+1 for each artifact and/or enchantment you control.)
Enchantments you control are Gold artifacts in addition to their other types and have "Sacrifice this artifact: Add one mana of any color."
2/2
  • Unknown Event
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa {3}{W}

Legendary Creature - Dragon Spirit
Flash
Flying
When Kyodai, Soul of Kamigawa enters, another target permanent gains indestructible for as long as you control Kyodai.
{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
3/3
Kytheon's Irregulars

Kytheon's Irregulars {2}{W}{W}

Creature - Human Soldier
Renown 1
{W}{W}: Tap target creature.
Kytheon and his irregulars worked outside the law to bring justice to the streets of Akros.
4/3