33163 cards found
Amulet of Unmaking

Amulet of Unmaking {5}

Artifact
{5}, {T}, Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
Trade to trade, not to keep.
—Suq'Ata motto
  • Mirage
Two-Handed Axe

Two-Handed Axe {2}{R}

Artifact - Equipment
Whenever equipped creature attacks, double its power until end of turn.
Equip {1}{R}
Card has other part: Sweeping Cleave
Stormfront Pegasus

Stormfront Pegasus {1}{W}

Creature - Pegasus
Flying
Its hooves touch the earth only when a hero must rise.
2/1
Related card: Wingsteed Trainer
Shore Snapper

Shore Snapper {2}{B}

Creature - Beast
{U}: This creature gains islandwalk until end of turn.
Kathari, the sickly aven of Grixis, have learned that the corpses by the shoreline are more trap than treat.
2/2
  • Shards of Alara
Hurloon Wrangler

Hurloon Wrangler {2}{R}

Creature - Minotaur
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
"Nothing comes between me and my Didgeridoos™."
2/2
  • Unglued
Oracle of Nectars

Oracle of Nectars {2}{G/W}

Creature - Elf Cleric
{X}, {T}: You gain X life.
When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.
2/2
Island Sanctuary

Island Sanctuary {1}{W}

Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Capenna Express (Alchemy)

Capenna Express (Alchemy) {3}{G}

Artifact - Vehicle
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3
7/7
Related card: Capenna Express
  • Streets of New Capenna
Frenzied Fugue

Frenzied Fugue {3}{R}

Enchantment - Aura
Enchant permanent
When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Forever after, she lived in fear of the madness reclaiming her.
Bosh, Iron Golem

Bosh, Iron Golem {8}

Legendary Artifact Creature - Golem
Trample
{3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.
6/7
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, this land enters tapped.
{T}: Add {W}.
{4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Kazandu Blademaster

Kazandu Blademaster {W}{W}

Creature - Human Soldier Ally
First strike, vigilance
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
1/1
Seeker of Insight

Seeker of Insight {1}{U}

Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
The Trial of Knowledge challenges and broadens the minds of initiates.
1/3
Infectious Bloodlust

Infectious Bloodlust {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
  • Magic Origins
Spirit of the Hearth

Spirit of the Hearth {4}{W}{W}

Creature - Cat Spirit
Flying
You have hexproof.
Thieves know that a snarl in the night means, "Rob another house."
4/5
Dauntless Veteran

Dauntless Veteran {1}{W}{W}

Creature - Human Soldier
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
"Courage is not the absence of fear. Courage is choosing to face your fear, spit in its face, and refuse to let it hold you back."
2/2
  • Foundations
Annex

Annex {2}{U}{U}

Enchantment - Aura
Enchant land
You control enchanted land.
You should see how small the map is.
Senu, Keen-Eyed Protector

Senu, Keen-Eyed Protector {1}{W}

Legendary Creature - Bird Scout
Flying, vigilance
{T}, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
"Be my eyes, Senu!"
—Bayek of Siwa
2/1
Order

Order {3}{W}

Instant
Exile target attacking creature.
Card has other part: Chaos
Mana Matrix

Mana Matrix {6}

Artifact
Instant and enchantment spells you cast cost {2} less to cast.
Chapel Geist

Chapel Geist {1}{W}{W}

Creature - Spirit
Flying
Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.
2/3
Specimen Freighter

Specimen Freighter {5}{U}

Artifact - Spacecraft
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands.
Station
STATION 9+
Flying
Whenever this Spacecraft attacks, defending player mills four cards.
4/7
  • Edge of Eternities
Glademuse

Glademuse {2}{G}

Creature - Beast
Whenever a player casts a spell, if it's not their turn, that player draws a card.
"Rage can be heard throughout the world, but wisdom comes at a whisper."
—Rielle, the Everwise
2/4
  • Commander 2020
Currency Converter

Currency Converter {1}

Artifact
Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Fountain Watch

Fountain Watch {3}{W}{W}

Creature - Human Cleric
Artifacts and enchantments you control have shroud.
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
2/4