3471 cards found
Primal Adversary

Primal Adversary {2}{G}

Creature - Wolf
Trample
When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
Primaris Eliminator

Primaris Eliminator {4}{B}

Creature - Astartes Warrior
When this creature enters, choose one —
• Executioner Round — Destroy target creature.
• Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
3/2
  • Warhammer 40,000 Commander 50 50★
Primeval Herald

Primeval Herald {3}{G}

Creature - Elf Scout
Trample
Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/1
Primordial Gnawer

Primordial Gnawer {4}{B}

Creature - Insect Horror
When this creature dies, discover 3.
Cave crawlers devour anything from plant matter to solid rock, but they prefer fresh meat.
5/2
  • The Lost Caverns of Ixalan
Primordial Wurm

Primordial Wurm {4}{G}{G}

Creature - Wurm
Elite training, single-minded devotion, and lazotep coating help only so much for invaders who are fundamentally bite-sized.
7/6
Princess Lucrezia

Princess Lucrezia {3}{U}{U}{B}

Legendary Creature - Human Wizard
{T}: Add {U}.
5/4
Prismite

Prismite {2}

Artifact Creature - Golem
{2}: Add one mana of any color.
Even its shadow is a dazzling rainbow.
2/1
Prismwake Merrow

Prismwake Merrow {2}{U}

Creature - Merfolk Wizard
Flash
When this creature enters, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.
2/1
  • Shadowmoor
Pristine Skywise

Pristine Skywise {4}{W}{U}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.
6/4
Prizefighter Construct

Prizefighter Construct {5}

Artifact Creature - Construct
The Scrappers, an underground group with a passion for automaton brawls, had renegade leanings even before the Consulate's crackdown. It didn't take long for them to lend their best brawlers to the conflict.
6/2
  • Aether Revolt
Professor of Symbology

Professor of Symbology {1}{W}

Creature - Kor Cleric
When this creature enters, learn.
"A language isn't dead until we stop learning from it."
2/1
  • Strixhaven: School of Mages
Professor of Zoomancy

Professor of Zoomancy {3}{G}

Creature - Bear Druid
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
She's brilliant, if a bit overbearing.
4/3
  • Strixhaven: School of Mages
Projektor Inspector

Projektor Inspector {2}{U}

Creature - Human Detective
Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
"Bring up the particulars from yesterday's altercation, and enhance."
3/2
  • Murders at Karlov Manor
Propeller Pioneer

Propeller Pioneer {3}{W}

Creature - Human Artificer
Flying
Fabricate 1
"The sky isn't the limit. It's the starting point."
2/1
Prosperity Tycoon

Prosperity Tycoon {3}{W}

Creature - Human Noble
When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{2}, Sacrifice a token: This creature gains indestructible until end of turn. Tap it.
4/2
  • Outlaws of Thunder Junction
Prosperous Thief

Prosperous Thief {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
3/2
Related card: Prosperous Thief (Alchemy)
Protective Parents

Protective Parents {2}{W}

Creature - Human Peasant
When this creature dies, create a Young Hero Role token attached to up to one target creature you control.
3/2
  • Wilds of Eldraine
Proud Wildbonder

Proud Wildbonder {2}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
"You're little now, yes, but one day your footsteps will make mountains tremble."
—Gustin, wildbonder
4/3
  • Ikoria: Lair of Behemoths
Prowcatcher Specialist

Prowcatcher Specialist {1}{R}

Creature - Goblin Warrior
Haste
Exhaust{3}{R}: Put two +1/+1 counters on this creature.
"Don't you know it's dangerous to go faster than us?"
2/1
  • Aetherdrift
Prowling Caracal

Prowling Caracal {1}{W}

Creature - Cat
A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.
3/1
Prowling Pangolin

Prowling Pangolin {3}{B}{B}

Creature - Pangolin Beast
When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.
"Wait, are we the decoys?"
6/5
Prowling Serpopard

Prowling Serpopard {1}{G}{G}

Creature - Cat Snake
This spell can't be countered.
Creature spells you control can't be countered.
The viziers serving Rhonas, the god of strength, maintain the menagerie of animals employed during his trial.
4/3
Pseudodragon Familiar

Pseudodragon Familiar {2}{U}

Creature - Dragon
Flying
{2}{U}: Target creature gains flying until end of turn.
Pseudodragons are favored companions of wizards, prized for their cunning and curiosity.
2/1
Related card: Pseudodragon Familiar (Alchemy)
Psychic Pickpocket

Psychic Pickpocket {4}{U}

Creature - Octopus Rogue
When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand.
3/2
  • Streets of New Capenna
Puppeteer Clique

Puppeteer Clique {3}{B}{B}

Creature - Faerie Wizard
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist
3/2