29693 cards found
Felix Five-Boots

Felix Five-Boots {2}{B}{G}{U}

Legendary Creature - Ooze Rogue
Menace, ward {2}
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Multiple pseudopods and no vital organs make dueling a whole lot easier.
5/4
  • Outlaws of Thunder Junction Commander 6 42
Kirri, Talented Sprout

Kirri, Talented Sprout {1}{R}{G}{W}

Legendary Creature - Plant Druid
Other Plants and Treefolk you control get +2/+0.
At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
"He may be a little green, but trust me, he's far from spineless."
—Yuma, proud protector
0/3
  • Outlaws of Thunder Junction Commander 7 43
Vihaan, Goldwaker

Vihaan, Goldwaker {R}{W}{B}

Legendary Creature - Dwarf Warlock
Other outlaws you control have vigilance and haste.
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
3/3
  • Outlaws of Thunder Junction Commander 8 44
Angel of Indemnity

Angel of Indemnity {5}{W}

Creature - Angel Warrior
Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W}
5/5
  • Outlaws of Thunder Junction Commander 9 45
Angelic Sell-Sword

Angelic Sell-Sword {4}{W}

Creature - Angel Mercenary
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
4/4
  • Outlaws of Thunder Junction Commander 10 46
Sand Scout

Sand Scout {1}{W}

Creature - Human Scout
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
2/2
  • Outlaws of Thunder Junction Commander 11 47
We Ride at Dawn

We Ride at Dawn {2}{W}

Enchantment
Legendary creature spells you cast have convoke.
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
  • Outlaws of Thunder Junction Commander 12 48
Arcane Heist

Arcane Heist {2}{U}{U}

Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher
  • Outlaws of Thunder Junction Commander 13 49
Forger's Foundry

Forger's Foundry {2}{U}

Artifact
{T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
  • Outlaws of Thunder Junction Commander 14 50
Lock and Load

Lock and Load {2}{U}

Sorcery
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U}
"Always bring a little extra thunder."
  • Outlaws of Thunder Junction Commander 15 51
Smirking Spelljacker

Smirking Spelljacker {4}{U}

Creature - Djinn Wizard Rogue
Flash
Flying
When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
3/3
  • Outlaws of Thunder Junction Commander 16 52
Thunderclap Drake

Thunderclap Drake {1}{U}

Creature - Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice Thunderclap Drake: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
2/1
  • Outlaws of Thunder Junction Commander 17 53
Back in Town

Back in Town {X}{2}{B}

Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield.
"Well, there's a good day's work ruined."
—Erin Nath, Omenport gravedigger
  • Outlaws of Thunder Junction Commander 18 54
Charred Graverobber

Charred Graverobber {2}{B}

Creature - Skeleton Mercenary
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Charred Graverobber escapes with a +1/+1 counter on it.
3/1
  • Outlaws of Thunder Junction Commander 19 55
Discreet Retreat

Discreet Retreat {3}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources."
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
  • Outlaws of Thunder Junction Commander 20 56
Heartless Conscription

Heartless Conscription {6}{B}{B}

Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
"History remembers the conquerors, not the bones they stand on."
—Gonti
  • Outlaws of Thunder Junction Commander 21 57
Orochi Soul-Reaver

Orochi Soul-Reaver {5}{B}

Creature - Snake Ninja Rogue
Ninjutsu {3}{B}
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library.
5/4
  • Outlaws of Thunder Junction Commander 22 58
Thieving Varmint

Thieving Varmint {1}{B}

Creature - Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back.
2/1
  • Outlaws of Thunder Junction Commander 23 59
Cataclysmic Prospecting

Cataclysmic Prospecting {X}{R}{R}

Sorcery
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
"Now that's how you strike gold!"
—Jolene, plundering pugilist
  • Outlaws of Thunder Junction Commander 24 60
Crackling Spellslinger

Crackling Spellslinger {3}{R}{R}

Creature - Human Wizard
Flash
When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm.
2/2
  • Outlaws of Thunder Junction Commander 25 61
Dead Before Sunrise

Dead Before Sunrise {3}{R}

Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature."
Daniel's mistake wasn't just coming alone. It was believing his rival had done the same.
  • Outlaws of Thunder Junction Commander 26 62
Elemental Eruption

Elemental Eruption {4}{R}{R}

Sorcery
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm
The crater screamed into the wind, and the wind carried its blazing voice across the sky.
  • Outlaws of Thunder Junction Commander 27 63
Embrace the Unknown

Embrace the Unknown {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace
"Everyone's gotta die somehow. I'll be damned if I meet my end cowering in some cellar."
  • Outlaws of Thunder Junction Commander 28 64
Pyretic Charge

Pyretic Charge {4}{R}

Sorcery
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R}
  • Outlaws of Thunder Junction Commander 29 65
Smoldering Stagecoach

Smoldering Stagecoach {3}{R}

Artifact - Vehicle
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
*/5
  • Outlaws of Thunder Junction Commander 30 66