Lock and Load

Lock and Load {2}{U}

Sorcery
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U}
"Always bring a little extra thunder."
Details
Legalities
Rulings
  • 2024-04-12 Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • 2024-04-12 If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • 2024-04-12 If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • 2024-04-12 Lock and Load will count any other instant and sorcery spells you've cast this turn. It doesn't matter if the other spells resolved, didn't resolve, were countered, or are still on the stack.
  • 2024-04-12 Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • 2024-04-12 You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
Links
Printings
  • Outlaws of Thunder Junction Commander 15 51 (rare)

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 装填上膛
  • Laden und entsichern
  • Prête à l'attaque
  • 射撃準備
  • Cargar el arma