7704 cards found
Angelic Cub

Angelic Cub {1}{W}

Creature - Cat Angel
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as this creature has three or more +1/+1 counters on it, it has flying.
1/1
Angelic Curator

Angelic Curator {1}{W}

Creature - Angel Spirit
Flying, protection from artifacts
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
—Urza, to Radiant
1/1
Angelic Gift

Angelic Gift {1}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Related card: Faithful Disciple
Angelic Intervention

Angelic Intervention {1}{W}

Instant
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it.
Elspeth shone like a sixth sun, inspiring hope in the Mirrans and terror in New Phyrexia.
  • March of the Machine
Angelic Page

Angelic Page {1}{W}

Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
Angelic Renewal

Angelic Renewal {1}{W}

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Angelic Shield

Angelic Shield {W}{U}

Enchantment
Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
"If only an angel's wings could shelter us all."
—Barrin
Angelic Wall

Angelic Wall {1}{W}

Creature - Wall
Defender
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager
0/4
Angelsong

Angelsong {1}{W}

Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2}
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
Angrath's Rampage

Angrath's Rampage {B}{R}

Sorcery
Choose one —
• Target player sacrifices an artifact of their choice.
• Target player sacrifices a creature of their choice.
• Target player sacrifices a planeswalker of their choice.
"Grand city? No. This is nothing but another squalid cage."
  • War of the Spark
Angry Rabble

Angry Rabble {1}{R}

Creature - Human Citizen
Trample
Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent.
{5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery.
"You're a menace and a crook, Spider-Man! Jameson was right!"
2/2
Anguished Recollection

Anguished Recollection {1}{R}

Sorcery
Discard a card. If you do, seek two cards that don't share a card type with the discarded card.
  • Alchemy: Duskmourn
Animal Attendant

Animal Attendant {1}{G}

Creature - Human Citizen
{T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it.
Despite a lack of funds, the elderly zookeeper tried his very best to care for his animals.
2/2
  • Avatar: The Last Airbender Eternal
Animal Friend

Animal Friend {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
"I scratch their back, they scratch you."
Animate Dead

Animate Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Ankle Shanker

Ankle Shanker {2}{R}{W}{B}

Creature - Goblin Berserker
Haste
Whenever this creature attacks, creatures you control gain first strike and deathtouch until end of turn.
The stature of the fighter matters less than the depth of the cut.
2/2
Ano'thr, Equipment Commander

Ano'thr, Equipment Commander {R}{W}

Legendary Creature - Kor Warrior
As Ano'thr, Equipment Commander enters the battlefield, choose two abilities for it to gain —
• Equipment spells you cast cost {1} less to cast.
• Equip costs you pay cost {1} less.
• Equipped creatures you control get +1/+1.
• Equipped creatures you control have haste.
2/2
  • Unknown Event
Anoint with Affliction

Anoint with Affliction {1}{B}

Instant
Exile target creature if it has mana value 3 or less.
Corrupted — Exile that creature instead if its controller has three or more poison counters.
Many vatkeepers use necrogen etchings to judge the value of their aspirants. If the wounds rot and fester, the recipient is not worth further effort.
  • Phyrexia: All Will Be One
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life.
Embalm {3}{W}
1/3
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
Anthem of Champions

Anthem of Champions {G}{W}

Enchantment
Creatures you control get +1/+1.
Setessa is protected by four warrior factions, each named for an animal. United, they can repel any threat to their polis.
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bonder and bonded move in unison, intuiting each other's next move.
Anticognition

Anticognition {1}{U}

Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
"I think not."
—Flekon the Mindcensor
  • Zendikar Rising
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
This creature can't be blocked by creatures with power 2 or less.
When this creature enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
  • Alchemy: Innistrad