31879 cards found
Archfiend of Despair

Archfiend of Despair {6}{B}{B}

Creature - Demon
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn.
6/6
Archon of Cruelty

Archon of Cruelty {6}{B}{B}

Creature - Archon
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Malice spreads on wings of tyranny.
6/6
Army of the Damned

Army of the Damned {5}{B}{B}{B}

Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Ashen Firebeast

Ashen Firebeast {6}{R}{R}

Creature - Elemental Beast
{1}{R}: This creature deals 1 damage to each creature without flying.
"I'm not sure which impresses me most, its thoroughness or its intensity."
—Matoc, lavamancer
6/6
  • Odyssey
Ashen Rider

Ashen Rider {4}{W}{W}{B}{B}

Creature - Archon
Flying
When this creature enters or dies, exile target permanent.
One offering to appease her on her arrival. Another to celebrate her departure.
5/5
Astral Dragon

Astral Dragon {6}{U}{U}

Creature - Dragon
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4/4
  • Commander Legends: Battle for Baldur's Gate 613 664
Avacyn and Griselbrand

Avacyn and Griselbrand {4}{W}{W}{B}{B}

Legendary Creature - Angel Demon
Flying, vigilance, lifelink
Pay 8 life: Each creature you control gains indestructible until end of turn. Then, draw a card for each creature you control.
8/8
  • Unknown Event
Avacyn's Memorial

Avacyn's Memorial {5}{W}{W}{W}

Legendary Artifact
Indestructible
Other legendary permanents you control have indestructible.
They had no marble, so the faithful repaired her likeness with wood, straw, twine, and clay.
Avacyn, Angel of Hope

Avacyn, Angel of Hope {5}{W}{W}{W}

Legendary Creature - Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.
8/8
Avatar of Fury

Avatar of Fury {6}{R}{R}

Creature - Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast.
Flying
{R}: This creature gets +1/+0 until end of turn.
6/6
Avatar of Hope

Avatar of Hope {6}{W}{W}

Creature - Avatar
If you have 3 or less life, this spell costs {6} less to cast.
Flying
This creature can block any number of creatures.
4/9
Avatar of Might

Avatar of Might {6}{G}{G}

Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample
8/8
Avatar of Slaughter

Avatar of Slaughter {6}{R}{R}

Creature - Avatar
All creatures have double strike and attack each combat if able.
"Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer."
—Basandra, Battle Seraph
8/8
Avatar of Will

Avatar of Will {6}{U}{U}

Creature - Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast.
Flying
5/6
  • Prophecy
Avatar of Woe

Avatar of Woe {6}{B}{B}

Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.
Fear
{T}: Destroy target creature. It can't be regenerated.
6/5
Awaken the Blood Avatar
Extus, Oriq Overlord

Awaken the Blood Avatar {6}{B}{R}

Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this token attacks, it deals 3 damage to each opponent."
Card has other part: Extus, Oriq Overlord
Awakening Hall

Awakening Hall {6}{B}{B}

Enchantment - Room
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Card has other part: Funeral Room
  • Duskmourn: House of Horror Promos 100pb 100sb
  • Duskmourn: House of Horror 100b 338b
Axelrod Gunnarson

Axelrod Gunnarson {4}{B}{B}{R}{R}

Legendary Creature - Giant
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.
5/5
Baleful Force

Baleful Force {5}{B}{B}{B}

Creature - Elemental
At the beginning of each upkeep, you draw a card and you lose 1 life.
"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."
—Liliana Vess
7/7
Baron Sengir

Baron Sengir {5}{B}{B}{B}

Legendary Creature - Vampire Noble
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
"Beast. Defiler. The source of all my pain."
—Ihsan's Shade
5/5
Related card: Apocalypse Chime
Beacon of Tomorrows

Beacon of Tomorrows {6}{U}{U}

Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
To look into its light is to meet the gaze of history.
Bearer of the Heavens

Bearer of the Heavens {7}{R}

Creature - Giant
When this creature dies, destroy all permanents at the beginning of the next end step.
To hold the heavens from the earth is no curse, but a titanic responsibility.
10/10
  • Journey into Nyx
Bedlam Reveler

Bedlam Reveler {6}{R}{R}

Creature - Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess
When this creature enters, discard your hand, then draw three cards.
3/4
Benthic Behemoth

Benthic Behemoth {5}{U}{U}{U}

Creature - Serpent
Islandwalk
The sea has many secrets, but some are too big to be kept.
7/6
Biorhythm

Biorhythm {6}{G}{G}

Sorcery
Each player's life total becomes the number of creatures they control.
"I have seen life's purpose, and now it is my own."
—Kamahl, druid acolyte