468 cards found
Ineffable Blessing (a)

Ineffable Blessing (a) {1}{G}

Enchantment
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.
"Hallowed be this assemblage of various stuff!"
Ineffable Blessing (b)

Ineffable Blessing (b) {1}{G}

Enchantment
As Ineffable Blessing enters the battlefield, choose an artist.
Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.
"Hallowed be this assortment of diverse things!"
  • Unstable
Ineffable Blessing (c)

Ineffable Blessing (c) {1}{G}

Enchantment
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.
Whenever a creature with the chosen border enters the battlefield under your control, draw a card.
"Hallowed be this compilation of mixed objects!"
Ineffable Blessing (d)

Ineffable Blessing (d) {1}{G}

Enchantment
As Ineffable Blessing enters the battlefield, choose a rarity.
Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.
"Hallowed be this collection of miscellaneous items!"
  • Unstable
Ineffable Blessing (e)

Ineffable Blessing (e) {1}{G}

Enchantment
As Ineffable Blessing enters the battlefield, choose odd or even.
Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.
"Hallowed be this gathering of eclectic products!"
  • Unstable
Ineffable Blessing (f)

Ineffable Blessing (f) {1}{G}

Enchantment
As Ineffable Blessing enters the battlefield, choose a number.
Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
"Hallowed be this potpourri of sundry goods!"
  • Unstable
Infernal Spawn of Evil

Infernal Spawn of Evil {6}{B}{B}{B}

Creature - Beast
Flying, first strike
{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
7/7
Infernal Spawn of Infernal Spawn of Evil

Infernal Spawn of Infernal Spawn of Evil {8}{B}{B}

Creature - Demon Child
Flying, first strike, trample
Once each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.
8/8
Infernius Spawnington III, Esq.

Infernius Spawnington III, Esq. {10}{B}

Creature - Demon Beast Grandchild
Flying, first strike, trample, haste
This spell costs {3} less to cast for each card you've revealed this turn.
When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
See evil, hear evil, speak evil.
9/9
Infinity Elemental

Infinity Elemental {4}{R}{R}{R}

Creature - Elemental
(This creature has INFINITE POWER.)
It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says,
∞/5
Inhumaniac

Inhumaniac {1}{B}

Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
For the mind-minded mastermind.
1/1
It That Gets Left Hanging

It That Gets Left Hanging {5}{R}

Creature - Elemental Horror
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
"Give me . . . some skin."
5/4
  • Unstable
Jack-in-the-Mox

Jack-in-the-Mox {0}

Artifact
{T}: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice Jack-in-the-Mox and you lose 5 life.
2 — Add {W}.
3 — Add {U}.
4 — Add {B}.
5 — Add {R}.
6 — Add {G}.
Jackknight

Jackknight {1}{W}

Artifact Creature - Cyborg Knight
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
"My sword is at your service, as are my scissors, corkscrew, and bottle opener."
1/1
Jalum Grifter

Jalum Grifter {3}{R}{R}

Legendary Creature - Devil
{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
3/5
  • Unglued
Jester's Sombrero

Jester's Sombrero {2}

Artifact
{2}, {T}, Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.
"¡Yo quiero Kormus Bell!"
  • Unglued
Johnny, Combo Player

Johnny, Combo Player {2}{U}{U}

Legendary Creature - Human Gamer
{4}: Search your library for a card, put that card into your hand, then shuffle.
"Just wait till I get my Krark-Clan Ironworks, Genesis Chamber, and Grinding Station. Oh yeah, and a second Myr Retriever."
1/1
Joyride Rigger

Joyride Rigger {3}{G}

Creature - Goblin Rigger
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
chitty-chitty-BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG!
3/3
  • Unstable
Jumbo Imp

Jumbo Imp {2}{B}

Creature - Imp
Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
0/0
Just Desserts

Just Desserts {1}{R}

Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
"It's time to put the 'die' in 'diameter!'"
—Flaky the Irrational
  • Unstable
Keeper of the Sacred Word

Keeper of the Sacred Word {2}{G}

Creature - Human Druid
As Keeper of the Sacred Word enters the battlefield, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
This is not a subliminal message.
2/3
Kill! Destroy!

Kill! Destroy! {1}{B}{B}

Instant
Destroy target nonblack creature.
Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
Getting "Gotcha'ed" again and again.
  • Unhinged
Kindly Cognician

Kindly Cognician {1}{U}

Artifact Creature - Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
"What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet."
1/3
  • Unstable
Kindslaver

Kindslaver {5}

Legendary Artifact
{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
"Just relax—I brought in a substitute."
Knight of the Hokey Pokey

Knight of the Hokey Pokey {W}{W}

Creature - Knight
First strike
{1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
That's what it's all about.
2/2