698 cards found
Faith's Fetters

Faith's Fetters {3}{W}

Enchantment - Aura
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Related card: Saint Elenda
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
3/3
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Fecundity

Fecundity {2}{G}

Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
Feed the Swarm

Feed the Swarm {1}{B}

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile wings and bloody wind, the swarm will rise."
—Skyclave inscription
Felidar Retreat

Felidar Retreat {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
Fencing Ace

Fencing Ace {1}{W}

Creature - Human Soldier
Double strike
"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."
1/1
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Pretty, valuable, and delicious—a boggart thief's trifecta.
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Finale of Revelation

Finale of Revelation {X}{U}{U}

Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
"Brother, your fate has always been bound to mine. Now we have reached the place where they shall both end."
Fire Diamond

Fire Diamond {2}

Artifact
This artifact enters tapped.
{T}: Add {R}.
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Fireshrieker

Fireshrieker {3}

Artifact - Equipment
Equipped creature has double strike.
Equip {2}
Related card: Adaptive Armorer
First Response

First Response {3}{W}

Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
"There's never a good time for a disaster or an attack. That's why we're here."
—Oren, militia captain
Flameblast Dragon

Flameblast Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.
He marks his territory with fire and wrath, etching the mountainside with his charring breath.
5/5
Flameshadow Conjuring

Flameshadow Conjuring {3}{R}

Enchantment
Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
Flood of Tears

Flood of Tears {4}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
"I have wept such a torrent as to scour the land clean."
—Mu Yanling
Fog Bank

Fog Bank {1}{U}

Creature - Wall
Defender
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
The battalion thought they could escape the fog by marching in a straight line. Three days later, they began to suspect it was following them.
0/2
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Gilt-Leaf Alchemist Kami of Bamboo Groves Nissa's Encouragement
Forsaken Sanctuary

Forsaken Sanctuary

Land
This land enters tapped.
{T}: Add {W} or {B}.
"Prayers will curdle on the tongue and be heard by rotting ears."
—Minaldra, the Vizag Atum
Foul Orchard

Foul Orchard

Land
This land enters tapped.
{T}: Add {B} or {G}.
The stench of rotting meat lures flies, goblins, and young raptors.
Foundry of the Consuls

Foundry of the Consuls

Land
{T}: Add {C}.
{5}, {T}, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.
All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra.
Frost Titan

Frost Titan {4}{U}{U}

Creature - Giant
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6/6