11987 cards found
Dark Confidant

Dark Confidant {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Greatness, at any cost.
2/1
Dark Deal

Dark Deal {2}{B}

Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
Dungeon Master's Guide, Revised 5th Edition, cover art sketch (2024)
Dark Depths

Dark Depths

Legendary Snow Land
Dark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Hatchling

Dark Hatchling {4}{B}{B}

Creature - Horror
Flying
When this creature enters, destroy target nonblack creature. It can't be regenerated.
3/3
Dark Impostor

Dark Impostor {2}{B}

Creature - Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
"Ah, this is a nice life. I can see why you were so desperate to keep it."
2/2
Dark Intimations

Dark Intimations {2}{U}{B}{R}

Sorcery
Each opponent sacrifices a creature or planeswalker of their choice, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.
When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyalty counter on it.
Dark Petition

Dark Petition {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
Dark Privilege

Dark Privilege {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
"As you breathe your last, understand why I accept such forbidden gifts."
—Purraj of Urborg
Dark Prophecy

Dark Prophecy {B}{B}{B}

Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
When the bog ran short on small animals, Ekri turned to the surrounding farmlands.
  • Magic 2014
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"From void evolved Phyrexia. Great Yawgmoth, Father of Machines, saw its perfection. Thus the Grand Evolution began."
—Phyrexian Scriptures
Dark Salvation

Dark Salvation {X}{X}{B}

Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Countless ghouls surged through Thraben's streets, and with them came the city's salvation.
Dark Suspicions

Dark Suspicions {2}{B}{B}

Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
"After four thousand years, you learn to plan for betrayal."
—Urza
Dark Tutelage

Dark Tutelage {2}{B}

Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"It is a rough road that leads to the heights of greatness."
—Seneca, Epistles, trans. Gummere
Dark-Dweller Oracle

Dark-Dweller Oracle {1}{R}

Creature - Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
Eyes are unnecessary for seeing the future.
2/2
Darkbore Pathway
Slitherbore Pathway

Darkbore Pathway

Land
{T}: Add {B}.
"Hush, and stay still. No matter how dreary the darkness, a light in the Skelle Mire is never a good sign."
—Haugar, Kannah wayfinder
Card has other part: Slitherbore Pathway
Darkest Hour

Darkest Hour {B}

Enchantment
All creatures are black.
The eclipse made it clear whose side the sky was on.
Darkpact

Darkpact {B}{B}{B}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Darkslick Shores

Darkslick Shores

Land
This land enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Where curiosity meets cruelty, hideous innovations arise.
Darkstar Augur

Darkstar Augur {2}{B}

Creature - Bat Warlock
Offspring {B}
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2/3
Darkstar Banisher

Darkstar Banisher {1}{W}{B}

Creature - Bat Cleric
Flying
When Darkstar Banisher enters, exile target nonland permanent with mana value 3 or less an opponent controls.
When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
2/2
  • Alchemy: Bloomburrow
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Darksteel Colossus

Darksteel Colossus {11}

Artifact Creature - Golem
Trample
Indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Darksteel Forge

Darksteel Forge {9}

Artifact
Artifacts you control have indestructible.
"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?"
—Pontifex, elder researcher
Darksteel Garrison

Darksteel Garrison {2}

Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3}
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
The lich poured his soul into a new phylactery. True immortality was finally at his fingertips.
Related card: Darksteel Hydra