2662 cards found
Territorial Kavu

Territorial Kavu {R}{G}

Creature - Kavu
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.
Whenever Territorial Kavu attacks, choose one —
• Discard a card. If you do, draw a card.
• Exile up to one target card from a graveyard.
*/*
Territorial Maro

Territorial Maro {4}{G}

Creature - Elemental
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
The Coalition was more than just treaties and alliances: it was the soul of a world rising up against the invading tide.
*/*
  • Dominaria United
Territorial Scythecat

Territorial Scythecat {2}{G}

Creature - Cat
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Territorial Scythecat.
Standing between a scythecat and its prey makes you the appetizer.
2/1
Related card: Garruk, Wrath of the Wilds
Territory Culler

Territory Culler {4}{G}

Creature - Eldrazi
Devoid
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
7/5
  • Modern Horizons 3
Terror Tide

Terror Tide {2}{B}{B}

Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.
  • The Lost Caverns of Ixalan Promos 127p 127s
  • The Lost Caverns of Ixalan 127 372
Tervigon

Tervigon {X}{1}{G}

Creature - Tyranid
Ravenous
Trample
Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
0/0
  • Warhammer 40,000 Commander 100 100★
Tethmos High Priest

Tethmos High Priest {2}{W}

Creature - Cat Cleric
Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
"Death is tyranny. Like all tyranny, it must be opposed."
2/3
Tetsuo, Imperial Champion

Tetsuo, Imperial Champion {U}{B}{R}

Legendary Creature - Human Samurai
Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one —
• Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target.
• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost.
3/3
  • Dominaria United Commander 44 66
Thassa's Devourer

Thassa's Devourer {4}{U}

Enchantment Creature - Elemental
Constellation — Whenever Thassa's Devourer or another enchantment you control enters, target player mills two cards.
When mortals claim there are places Thassa cannot reach, the sea god laughs.
2/6
  • Journey into Nyx
Thassa's Intervention

Thassa's Intervention {X}{U}{U}

Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice {X}.
"I bring a flood that nothing can withstand."
The Aesir Escape Valhalla

The Aesir Escape Valhalla {2}{G}

Enchantment - Saga
I — Exile a permanent card from your graveyard. You gain life equal to its mana value.
II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.
  • Assassin's Creed
The Akroan War

The Akroan War {3}{R}

Enchantment - Saga
I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
The Ancient One

The Ancient One {U}{B}

Legendary Creature - Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8
  • The Lost Caverns of Ixalan Promos 222p 222s
  • The Lost Caverns of Ixalan 222 319
The Antiquities War

The Antiquities War {3}{U}

Enchantment - Saga
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Apprentice's Folly

The Apprentice's Folly {2}{U}{R}

Enchantment - Saga
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
  • Wilds of Eldraine
  • Wilds of Eldraine Promos 200p 200s
The Argent Etchings
Elesh Norn

The Argent Etchings

Enchantment - Saga
(Color indicator: The Argent Etchings is white)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield.
Card has other part: Elesh Norn
The Bath Song

The Bath Song {3}{U}

Enchantment - Saga
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
  • The Lord of the Rings: Tales of Middle-earth 40 491
The Bears of Littjara

The Bears of Littjara {1}{G}{U}

Enchantment - Saga
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
The Binding of the Titans

The Binding of the Titans {1}{G}

Enchantment - Saga
I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.
The Birth of Meletis

The Birth of Meletis {1}{W}

Enchantment - Saga
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
The Blackstaff of Waterdeep

The Blackstaff of Waterdeep {U}

Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue{1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
The Bloodsky Massacre

The Bloodsky Massacre {1}{B}{R}

Enchantment - Saga
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
The Brothers' War

The Brothers' War {3}{R}

Enchantment - Saga
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
  • The Brothers' War Commander
The Capitoline Triad

The Capitoline Triad {10}

Legendary Creature - God Artificer
Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard.
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
7/7
The Caves of Androzani

The Caves of Androzani {3}{W}

Enchantment - Saga
I — Put two stun counters on each of up to two target tapped creatures.
II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
  • Doctor Who 15 620