4205 cards found
Master's Call

Master's Call {2}{W}

Instant
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Masterful Ninja

Masterful Ninja {2}{B}

Creature - Troll Ninja
Haste
Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
1/1
Mastermind's Acquisition

Mastermind's Acquisition {2}{B}{B}

Sorcery
Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.
Another piece of a nefarious puzzle.
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 77p 77s
Maul Splicer

Maul Splicer {6}{G}

Creature - Phyrexian Human Artificer
When Maul Splicer enters, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
1/1
Mausoleum Secrets

Mausoleum Secrets {1}{B}

Instant
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
  • Guilds of Ravnica Promos 75p 75s
  • Guilds of Ravnica
Maw of the Obzedat

Maw of the Obzedat {3}{W}{B}

Creature - Thrull
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.
3/3
  • Dragon's Maze
Mawcor

Mawcor {3}{U}{U}

Creature - Beast
Flying
{T}: Mawcor deals 1 damage to any target.
Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.
3/3
Maximize Altitude

Maximize Altitude {U}

Sorcery
Target creature gets +1/+1 and gains flying until end of turn.
Jump-start
Maximize Velocity

Maximize Velocity {R}

Sorcery
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start
Mayhem Devil

Mayhem Devil {1}{B}{R}

Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Despite their stake in the city's survival, Rakdos cultists are loath to pass up any opportunity to sow chaos.
3/3
Mayhem Patrol

Mayhem Patrol {1}{R}

Creature - Devil Warrior
Menace
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz {1}{R}
1/2
  • Streets of New Capenna
Mayor of Avabruck
Howlpack Alpha

Mayor of Avabruck {1}{G}

Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
He can deny his true nature for only so long.
1/1
Card has other part: Howlpack Alpha
Maze of Ith

Maze of Ith

Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Maze's End

Maze's End

Land
Maze's End enters tapped.
{T}: Add {C}.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Mazemind Tome

Mazemind Tome {2}

Artifact
{T}, Put a page counter on Mazemind Tome: Scry 1.
{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Meandering Towershell

Meandering Towershell {3}{G}{G}

Creature - Turtle
Islandwalk
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
5/9
Meddling Mage

Meddling Mage {W}{U}

Creature - Human Wizard
As Meddling Mage enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Meddling mages chant so loudly that no one can get a spell in edgewise.
2/2
Meekstone

Meekstone {1}

Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
The bigger they are, the stronger its pull.
Meet and Greet "Sisay"

Meet and Greet "Sisay" {R}{G}

Legendary Creature - Elf Performer
Whenever you cast a spell, choose one —
• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.
• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
1/1
Megantic Sliver

Megantic Sliver {5}{G}

Creature - Sliver
Sliver creatures you control get +3/+3.
Even the thrums, the lowliest of slivers, become deadly in its presence.
3/3
Megrim

Megrim {2}{B}

Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Memories cut from the mind can cut right back.
Melek, Izzet Paragon

Melek, Izzet Paragon {4}{U}{R}

Legendary Creature - Weird Wizard
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2/4
Melira's Keepers

Melira's Keepers {4}{G}

Creature - Human Warrior
Melira's Keepers can't have counters put on it.
Her warriors are the last defense against the coming storm.
4/4
Melira, Sylvok Outcast

Melira, Sylvok Outcast {1}{G}

Legendary Creature - Human Scout
You can't get poison counters.
Creatures you control can't have -1/-1 counters put on them.
Creatures your opponents control lose infect.
Once a pariah, now Mirrodin's greatest hope.
2/2
  • New Phyrexia
Melt Terrain

Melt Terrain {2}{R}{R}

Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within.
  • Scars of Mirrodin