4243 cards found
Magmasaur

Magmasaur {3}{R}{R}

Creature - Elemental Dinosaur
Magmasaur enters with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
0/0
Magmatic Chasm

Magmatic Chasm {1}{R}

Sorcery
Creatures without flying can't block this turn.
The Needle's Eye, a seldom-used passage that winds through Stensia's mountains, carries travelers close to Ashmouth—too close, some would argue.
Magmatic Scorchwing

Magmatic Scorchwing {3}{R}{R}

Creature - Dragon
Flying
When Magmatic Scorchwing enters, if there are no nonbasic land cards in your library, Magmatic Scorchwing deals 3 damage to any target.
4/4
  • Alchemy: Phyrexia
Magnetic Flux

Magnetic Flux {2}{U}

Instant
Artifact creatures you control gain flying until end of turn.
After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.
  • Darksteel
Magnigoth Sentry

Magnigoth Sentry {3}{G}

Creature - Treefolk
Reach
When one of Yavimaya's enormous magnigoth trees awakens into a treefolk, it is a towering presence of physical strength and ancient wisdom.
4/4
Magnus the Red

Magnus the Red {3}{U}{R}

Legendary Creature - Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4/5
  • Warhammer 40,000 Commander 131 131★
Magus of the Moat

Magus of the Moat {2}{W}{W}

Creature - Human Wizard
Creatures without flying can't attack.
"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."
0/3
Maha, Its Feathers Night

Maha, Its Feathers Night {3}{B}{B}

Legendary Creature - Elemental Bird
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Its wingspan reaches from dusk to dawn.
6/5
Mahamoti Djinn

Mahamoti Djinn {4}{U}{U}

Creature - Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
Majestic Heliopterus

Majestic Heliopterus {3}{W}

Creature - Dinosaur
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending."
—Huatli
2/2
Majestic Metamorphosis

Majestic Metamorphosis {2}{U}

Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.
Draw a card.
New Capenna's statues hold Old Capenna's secrets.
Related card: Skywriter Djinn
Majestic Myriarch

Majestic Myriarch {4}{G}

Creature - Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
*/*
Major Teroh

Major Teroh {3}{W}

Legendary Creature - Bird Soldier
Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
"I am the holy wind that shall avenge the Cabal's victims."
2/3
  • Torment
Makindi Aeronaut

Makindi Aeronaut {1}{W}

Creature - Kor Scout Ally
Flying
"The Eldrazi have surprised us before. It's my job to make sure that never happens again."
1/3
  • Oath of the Gatewatch
Makindi Griffin

Makindi Griffin {3}{W}

Creature - Griffin
Flying
As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.
2/4
Malach of the Dawn

Malach of the Dawn {2}{W}{W}

Creature - Angel
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
"The sun rises, but the world still feels dark. Pray for the arrival of the malachim—they'll bring Dawn to the world and to our hearts."
—Sister Betje, Miracles of the Saints
2/4
Related card: Ghost Ship
  • Planar Chaos
Malakir Bloodwitch

Malakir Bloodwitch {3}{B}{B}

Creature - Vampire Shaman
Flying, protection from white
When Malakir Bloodwitch enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
Malakir Familiar

Malakir Familiar {2}{B}

Creature - Bat
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
Malanthrope

Malanthrope {1}{G}{U}

Creature - Tyranid
Flying
Scavenge the Dead — When Malanthrope enters, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
2/2
  • Warhammer 40,000 Commander 132 132★
Malcator's Watcher

Malcator's Watcher {1}{U}

Artifact Creature - Phyrexian Drone
Flying, vigilance
When Malcator's Watcher dies, draw a card.
Each of the Gitaxian sectives watches the others, looking for any hint of imperfection.
1/1
Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel {1}{U}

Legendary Creature - Siren Pirate
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
2/1
  • The Lost Caverns of Ixalan Promos 63p 63s
  • The Lost Caverns of Ixalan 63 293
Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator {2}{U}

Legendary Creature - Siren Pirate
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage.
Partner
2/2
Malcolm, the Eyes

Malcolm, the Eyes {U}{R}

Legendary Creature - Siren Pirate
Flying, haste
Whenever you cast your second spell each turn, investigate.
"It's funny how rarely folks here think to look up."
2/2
  • Outlaws of Thunder Junction Promos 219p 219s
  • Outlaws of Thunder Junction 219 295
Malevolent Chandelier

Malevolent Chandelier {6}

Artifact Creature - Construct
Flying
{2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
"If you see a light moving toward you in the darkness, don't assume it's coming to help."
—Winter
4/4
  • Duskmourn: House of Horror
Malevolent Witchkite

Malevolent Witchkite {4}{B}{B}

Creature - Dragon Warlock
Flying
When Malevolent Witchkite enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
"Was there a fearsome witch around here? Or was it a cruel dragon? The tales were confu—oh no."
—Osval, adventurer
5/4
  • Wilds of Eldraine 315 372