29092 cards found
Septic Rats

Septic Rats {1}{B}{B}

Creature - Phyrexian Rat
Infect
Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
2/2
  • Mirrodin Besieged
Sepulcher Ghoul

Sepulcher Ghoul {1}{B}

Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.
2/1
Related card: Sepulcher Ghoul (Alchemy)
Sepulcher Ghoul (Alchemy)

Sepulcher Ghoul (Alchemy) {1}{B}

Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.
2/2
Related card: Sepulcher Ghoul
Sepulchral Primordial

Sepulchral Primordial {5}{B}{B}

Creature - Avatar
Intimidate
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5/4
Sequence Engine

Sequence Engine {2}{G}

Artifact
{X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
"Reality, when broken down, is just math."
—Deekah, professor of fractal theory
Sequestered Stash

Sequestered Stash

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Sequestered Stash: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
  • Kaladesh
Seraph

Seraph {6}{W}

Creature - Angel
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4/4
Seraph Sanctuary

Seraph Sanctuary

Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C}.
Seraph of Dawn

Seraph of Dawn {2}{W}{W}

Creature - Angel
Flying, lifelink
She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
2/4
Related card: Protean War Engine
Seraph of New Capenna
Seraph of New Phyrexia

Seraph of New Capenna {2}{W}

Creature - Angel Soldier
Flying
{4}{B/P}: Transform Seraph of New Capenna. Activate only as a sorcery.
The angels had vowed to protect New Capenna. She was determined to uphold that vow, no matter the cost.
2/2
Card has other part: Seraph of New Phyrexia
  • March of the Machine
Seraph of the Masses

Seraph of the Masses {5}{W}{W}

Creature - Angel
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
Seraph of the Scales

Seraph of the Scales {2}{W}{B}

Creature - Angel
Flying
{W}: Seraph of the Scales gains vigilance until end of turn.
{B}: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2
4/3
Seraph of the Suns

Seraph of the Suns {5}{W}{W}

Creature - Angel
Flying
Indestructible
"Angels? My feelings remain unchanged."
—Liliana Vess
4/4
Seraph of the Sword

Seraph of the Sword {3}{W}

Creature - Angel
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
"Only when my sword lies idle shall I rejoice."
3/3
  • Magic 2014
Seraphic Greatsword

Seraphic Greatsword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip {4}
Light as a feather. Sharp as an angel's wrath.
Seraphic Steed

Seraphic Steed {G}{W}

Creature - Unicorn Mount
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4
2/2
  • Outlaws of Thunder Junction Promos 232p 232s
  • Outlaws of Thunder Junction 232 364
Serendib Djinn

Serendib Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
5/6
Related card: City in a Bottle
Serendib Efreet

Serendib Efreet {2}{U}

Creature - Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Summoners of efreeti remember only the power of command, never the sting of regret.
3/4
Related card: City in a Bottle
Serendib Sorcerer

Serendib Sorcerer {1}{U}{U}

Creature - Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
"Even a dragon is humble as a kitten if it thinks itself a slave."
1/1
Related card: Sorceress Queen
Serene Heart

Serene Heart {1}{G}

Instant
Destroy all Auras.
"If magic is your crutch, cast it aside and learn to walk without it."
—Teferi
  • Mirage
Serene Master

Serene Master {1}{W}

Creature - Human Monk
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
"A great warrior studies many different disciplines and takes the best from each."
—Gideon Jura
0/2
  • Commander 2013
Serene Offering

Serene Offering {1}{W}

Instant
Destroy target enchantment. You gain life equal to its mana value.
"A sacrifice made in peace is worth a dozen made in panic."
—Orim, Samite healer
  • Tempest
Serene Remembrance

Serene Remembrance {G}

Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.
  • Gatecrash
Serene Sleuth

Serene Sleuth {1}{W}

Creature - Human Detective
When Serene Sleuth enters the battlefield, investigate.
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
2/2
  • Murders at Karlov Manor Commander 14 325
Serene Steward

Serene Steward {1}{W}

Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
"I can give you strength, but you'll have to bring your own courage."
2/2