9155 cards found
Drogskol Reinforcements

Drogskol Reinforcements {3}{W}

Creature - Spirit Soldier
Melee
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
2/2
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Drogskol Shieldmate

Drogskol Shieldmate {2}{W}

Creature - Spirit Soldier
Flash
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
2/3
Dromar's Cavern

Dromar's Cavern

Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B}.
Dromar, the Banisher

Dromar, the Banisher {3}{W}{U}{B}

Legendary Creature - Dragon
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
6/6
Drop Tower

Drop Tower

Artifact - Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
"I can see the next star system from here!"
Attraction Lights: 2, 3, 6
Drossforge Bridge

Drossforge Bridge

Artifact Land
Drossforge Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {R}.
Drover of the Swine

Drover of the Swine {2}{W}{B}{G}

Creature - Human Warlock
When Drover of the Swine enters the battlefield, choose one —
• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.
5/5
Related cards: First Little Pig Second Little Pig Third Little Pig
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Drown in Dreams

Drown in Dreams {X}{2}{U}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Target player draws X cards.
• Target player mills twice X cards.
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Drown in Sorrow

Drown in Sorrow {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Scry 1.
Drown in the Loch

Drown in the Loch {U}{B}

Instant
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Drowned Secrets

Drowned Secrets {1}{U}

Enchantment
Whenever you cast a blue spell, target player mills two cards.
Beneath Ravnica's streets runs a layer of tunnels, then caverns and waterways, then terrors and nightmares.
Drownyard Behemoth

Drownyard Behemoth {9}

Creature - Eldrazi Crab
Flash
Emerge {7}{U}
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
5/7
Drownyard Explorers

Drownyard Explorers {3}{U}

Creature - Human Wizard
When Drownyard Explorers enters the battlefield, investigate.
2/4
Drudge Sentinel

Drudge Sentinel {2}{B}

Creature - Skeleton Warrior
{3}: Tap Drudge Sentinel. It gains indestructible until end of turn.
The Cabal assured the Seven Houses that hostages receive all the food and rest they require.
2/1
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.
1/1
Related card: Revered Dead
Druid Class (Alchemy)

Druid Class (Alchemy) {1}{G}

Enchantment - Class
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{2}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class
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Druid of the Emerald Grove

Druid of the Emerald Grove {3}{G}

Creature - Dwarf Druid
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.
2/2
Druid of the Sacred Beaker

Druid of the Sacred Beaker {2}{G}

Creature - Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
Others try to be the best in their class. She strives to be the best in her phylum.
2/2
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Druid's Call

Druid's Call {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Suffer the little creatures, for they may yet rise up and beat you senseless.
Druidic Ritual

Druidic Ritual {2}{G}

Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.
Related card: Druidic Ritual (Alchemy)
Druidic Ritual (Alchemy)

Druidic Ritual (Alchemy) {2}{G}

Sorcery
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Related card: Druidic Ritual
  • Alchemy Horizons: Baldur's Gate
Drunau Corpse Trawler

Drunau Corpse Trawler {3}{U}

Creature - Zombie
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
{2}{B}: Target Zombie gains deathtouch until end of turn.
1/1
Dryad Arbor

Dryad Arbor

Land Creature - Forest Dryad
(Color indicator: Dryad Arbor is green)
({T}: Add {G}.)
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
1/1
Dryad Greenseeker

Dryad Greenseeker {1}{G}

Creature - Dryad
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
1/3
Dryad Militant

Dryad Militant {G/W}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
2/1