30036 cards found
Xathrid Slyblade

Xathrid Slyblade {2}{B}

Creature - Human Assassin
Hexproof
{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch.
Designed by Rob Pardo
2/1
  • Magic 2015
Zof Shade

Zof Shade {3}{B}

Creature - Shade
{2}{B}: Zof Shade gets +2/+2 until end of turn.
Shades are drawn to places of power, often rooting themselves in a single area to feed.
2/2
Garruk the Slayer

Garruk the Slayer

Legendary Planeswalker - Garruk
(Color indicator: Garruk the Slayer is black and green)
[0]: Put a 2/2 green Wolf creature token onto the battlefield.
[+4]: Target Wolf creature gets +1/+0 and gains deathtouch until end of turn.
[–10]: Destroy target creature. Put loyalty counters on Garruk the Slayer equal to that creature's toughness.
[–25]: Destroy all creatures Garruk the Slayer doesn't control.
Loyalty:
20
  • M15 Prerelease Challenge
Addle

Addle {1}{B}

Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
"I'll wring out your tiny mind like a sponge."
—Urborg witch
Aether Mutation

Aether Mutation {3}{G}{U}

Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Akroma's Blessing

Akroma's Blessing {2}{W}

Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W}
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Armor of Thorns

Armor of Thorns {1}{G}

Enchantment - Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Baleful Force

Baleful Force {5}{B}{B}{B}

Creature - Elemental
At the beginning of each upkeep, you draw a card and you lose 1 life.
"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."
—Liliana Vess
7/7
Benalish Trapper

Benalish Trapper {1}{W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"I'm up here. You're down there. Now who's the lower life form?"
1/2
Related card: Rathi Trapper
Blazing Specter

Blazing Specter {2}{B}{R}

Creature - Specter
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
2/2
Breath of Life

Breath of Life {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Brilliant Halo

Brilliant Halo {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Chimeric Idol

Chimeric Idol {3}

Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.
Choking Sands

Choking Sands {1}{B}{B}

Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
"The people wiped the sand from their eyes and cursed—and left the barren land to the hyenas and vipers."
—Afari, Tales
City in a Bottle

City in a Bottle {2}

Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Related cards: Abu Ja'far Aladdin Aladdin's Lamp Aladdin's Ring Ali Baba Ali from Cairo Army of Allah Bazaar of Baghdad Bird Maiden Bottle of Suleiman Brass Man Camel City of Brass Cuombajj Witches Cyclone Dancing Scimitar Dandân Desert Desert Nomads Desert Twister Diamond Valley Drop of Honey Ebony Horse El-Hajjâj Elephant Graveyard Erg Raiders Erhnam Djinn Eye for an Eye Fishliver Oil Flying Carpet Flying Men Ghazbán Ogre Giant Tortoise Guardian Beast Hasran Ogress Hurr Jackal Ifh-Bíff Efreet Island Fish Jasconius Island of Wak-Wak Jandor's Ring Jandor's Saddlebags Jeweled Bird Jihad Junún Efreet Juzám Djinn Khabál Ghoul King Suleiman Kird Ape Library of Alexandria Magnetic Mountain Merchant Ship Metamorphosis Mijae Djinn Moorish Cavalry Nafs Asp Oasis Old Man of the Sea Oubliette Piety Pyramids Repentant Blacksmith Ring of Ma'rûf Rukh Egg Sandals of Abdallah Sandstorm Serendib Djinn Serendib Efreet Shahrazad Sindbad Singing Tree Sorceress Queen Stone-Throwing Devils Unstable Mutation War Elephant Wyluli Wolf Ydwen Efreet
Claws of Wirewood

Claws of Wirewood {3}{G}

Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2}
They say the forest has eyes. They never mention its claws.
Cloud Djinn

Cloud Djinn {5}{U}

Creature - Djinn
Flying
Cloud Djinn can block only creatures with flying.
As elusive as the footprint of a djinn
—Suq'Ata expression
5/4
Cruel Bargain

Cruel Bargain {B}{B}{B}

Sorcery
Draw four cards. You lose half your life, rounded up.
Dauthi Mercenary

Dauthi Mercenary {2}{B}

Creature - Dauthi Knight Mercenary
Shadow
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
"The Dauthi believe they dignify murder by paying for it."
—Lyna, Soltari emissary
2/1
Deftblade Elite

Deftblade Elite {W}

Creature - Human Soldier
Provoke
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1/1
Devout Witness

Devout Witness {2}{W}

Creature - Human Spellshaper
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
2/2
Drakestown Forgotten

Drakestown Forgotten {4}{B}

Creature - Zombie
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
0/0
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
He provides a safe path to nowhere.
4/5
Related card: City in a Bottle
Exile

Exile {2}{W}

Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Expunge

Expunge {2}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2}