4600 cards found
Jihad

Jihad {W}{W}{W}

Enchantment
As Jihad enters, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Related card: City in a Bottle
  • Arabian Nights
Jo Grant

Jo Grant {2}{W}

Legendary Creature - Human Soldier
Each historic card in your hand has cycling {2}{W}.
Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
Doctor's companion
3/2
Join Forces

Join Forces {2}{W}

Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
"Okay—you take the sixteen ragers and the hulk on the right. I'll take the ten defilers and the plaguelord on the left. Ready?"
—Danitha, to Radha
  • Dominaria United
Join the Ranks

Join the Ranks {3}{W}

Instant
Create two 1/1 white Soldier Ally creature tokens.
Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges.
  • Worldwake
Jolly Gerbils

Jolly Gerbils {1}{W}

Creature - Hamster Citizen
Whenever you give a gift, draw a card.
"With all the chaos going around, we thought it might be the perfect time to take a break and have a nice picnic. Would you like to join us?"
2/3
  • Bloomburrow
Jolted Awake

Jolted Awake {W}

Sorcery
Choose up to one target artifact or creature card in your graveyard. You get {E}{E}. Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling {2}
Journey to Nowhere

Journey to Nowhere {1}{W}

Enchantment
When Journey to Nowhere enters, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Journey to Oblivion

Journey to Oblivion {4}{W}

Enchantment
This spell costs {1} less to cast for each creature in your party.
When Journey to Oblivion enters, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
  • Zendikar Rising
Jubilant Mascot

Jubilant Mascot {2}{W}

Creature - Homunculus
At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2.
The competition is but one aspect of the spectacle.
1/1
Judge Unworthy

Judge Unworthy {1}{W}

Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Judge of Currents

Judge of Currents {1}{W}

Creature - Merfolk Wizard
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going.
1/1
  • Lorwyn
Jump Scare

Jump Scare {W}

Instant
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
"Boo!"
  • Duskmourn: House of Horror
Juniper Order Advocate

Juniper Order Advocate {2}{W}

Creature - Human Knight
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
"In these troubled times, we alone carry the hope of reconciliation between Elf and Human."
—Jaeuhl Carthalion, Juniper Order Advocate
1/2
Juniper Order Rootweaver

Juniper Order Rootweaver {1}{W}

Creature - Human Druid
Kicker {G}
When Juniper Order Rootweaver enters, if it was kicked, put a +1/+1 counter on target creature you control.
"What Phyrexia takes, the grace of Freyalise shall replenish."
2/2
  • Dominaria United
Just Fate

Just Fate {2}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Justice

Justice {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Justiciar's Portal

Justiciar's Portal {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed.
Jötun Grunt

Jötun Grunt {1}{W}

Creature - Giant Soldier
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library.
4/4
Jötun Owl Keeper

Jötun Owl Keeper {2}{W}

Creature - Giant
Cumulative upkeep {W} or {U}
When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
3/3
Kabira Evangel

Kabira Evangel {2}{W}

Creature - Human Cleric Ally
Whenever Kabira Evangel or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
2/3
  • Zendikar
Kabira Outrider

Kabira Outrider {3}{W}

Creature - Human Warrior
When Kabira Outrider enters, target creature gets +1/+1 until end of turn for each creature in your party.
Ondu moas make wildly uncomfortable mounts, but for determined warriors, their speed is enough to make up for it.
3/3
  • Zendikar Rising
Kabira Takedown
Kabira Plateau

Kabira Takedown {1}{W}

Instant
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
"Down below's where things go to die."
—Kreq of Sunder Bay
Card has other part: Kabira Plateau
  • Zendikar Rising
Kabira Vindicator

Kabira Vindicator {3}{W}

Creature - Human Knight
Level up {2}{W}
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
2/4
Kabuto Moth

Kabuto Moth {2}{W}

Creature - Spirit
Flying
{T}: Target creature gets +1/+2 until end of turn.
"Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage."
—Observations of the Kami War
1/2
  • Champions of Kamigawa
Kaiso, Memory of Loyalty

Kaiso, Memory of Loyalty

Legendary Creature - Spirit
(Kaiso, Memory of Loyalty keeps color and mana cost of Faithful Squire when flipped)
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
3/4
Card has other part: Faithful Squire
  • Betrayers of Kamigawa