As Jihad enters, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Create two 1/1 white Soldier Ally creature tokens.
Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges.
Choose up to one target artifact or creature card in your graveyard. You get {E}{E}. Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling {2}
When Journey to Nowhere enters, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
This spell costs {1} less to cast for each creature in your party. When Journey to Oblivion enters, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Whenever Kabira Evangel or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
Flying {T}: Target creature gets +1/+2 until end of turn.
"Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage." —Observations of the Kami War