27398 cards found
Simic Initiate

Simic Initiate {G}

Creature - Human Mutant
Graft 1
Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.
0/0
Simic Keyrune

Simic Keyrune {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn.
Simic Locket

Simic Locket {3}

Artifact
{T}: Add {G} or {U}.
{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
"Like our guild itself, this locket can stand for many things. You must discern what it means for you."
—Vannifar
Simic Manipulator

Simic Manipulator {1}{U}{U}

Creature - Mutant Wizard
Evolve
{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
0/1
  • Gatecrash
Simic Ragworm

Simic Ragworm {3}{G}

Creature - Worm
{U}: Untap Simic Ragworm.
"Infused with autochthon blood for size and hellion cells for speed, the ragworm is perfect for clearing the undergardens of both rats and vagrants."
—Yolov, Simic bioengineer
3/3
  • Dissension
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Simic Sky Swallower

Simic Sky Swallower {5}{G}{U}

Creature - Leviathan
Flying, trample
Shroud
"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design."
—Momir Vig
6/6
Simon, Wild Magic Sorcerer

Simon, Wild Magic Sorcerer {2}{U}

Legendary Creature - Human Elf Shaman
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
1/1
  • Secret Lair Drop
Simoon

Simoon {R}{G}

Instant
Simoon deals 1 damage to each creature target opponent controls.
Hot wind whipped up as if the weather itself wanted to fight Phyrexians.
Simple

Simple {1}{G}{W}

Sorcery
Destroy all Auras and Equipment.
Card has other part: Pure
  • Dissension
Simplify

Simplify {G}

Sorcery
Each player sacrifices an enchantment.
A blossom's petals close inward to shut out the frost.
—Nantuko teaching
  • Odyssey
Simulacrum

Simulacrum {1}{B}

Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Simulacrum Synthesizer

Simulacrum Synthesizer {2}{U}

Artifact
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Sin Collector

Sin Collector {1}{W}{B}

Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
"That must weigh heavily on your soul. Let me purge it for you."
2/1
Sin Prodder

Sin Prodder {2}{R}

Creature - Devil
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
3/2
Related card: Tibalt, Wicked Tormentor
Sindbad

Sindbad {1}{U}

Creature - Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1/1
Related cards: City in a Bottle Fa'adiyah Seer
Sinew Dancer

Sinew Dancer {W}

Creature - Phyrexian Soldier
{3}{W}, {T}: Tap target creature.
Corrupted{W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.
He spreads word of the Argent Etchings to a captive audience.
1/1
  • Phyrexia: All Will Be One 32 286 426
Sinew Sliver

Sinew Sliver {1}{W}

Creature - Sliver
All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.
1/1
Related card: Muscle Sliver
Singe

Singe {R}

Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Burnt flesh. Blackened soul.
  • Planeshift
Singe-Mind Ogre

Singe-Mind Ogre {2}{B}{R}

Creature - Ogre Mutant
When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's mana value.
Even the balmgivers of Bant couldn't heal the incurables, but sharing their torment helped.
3/2
  • Alara Reborn
Singer of Swift Rivers

Singer of Swift Rivers {1}{G}{U}

Creature - Merfolk Shaman
Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control.
You may cast Merfolk spells as though they had flash.
3/2
  • The Lost Caverns of Ixalan Commander 66 98
Singing Bell Strike

Singing Bell Strike {1}{U}

Enchantment - Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
Singing Tree

Singing Tree {3}{G}

Creature - Plant
{T}: Target attacking creature has base power 0 until end of turn.
0/3
Related card: City in a Bottle
Single Combat

Single Combat {3}{W}{W}

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
Sinister Concierge

Sinister Concierge {1}{U}

Creature - Human Wizard
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend.
2/1