33330 cards found
Smelt-Ward Gatekeepers

Smelt-Ward Gatekeepers {3}{R}

Creature - Human Warrior
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
2/4
  • Dragon's Maze
Painter's Servant

Painter's Servant {2}

Artifact Creature - Scarecrow
As this creature enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
It gathers hues from the twilight mist so that its master can paint a better world.
1/3
Stormscape Familiar

Stormscape Familiar {1}{U}

Creature - Bird
Flying
White spells and black spells you cast cost {1} less to cast.
Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master.
1/1
Living Lightning

Living Lightning {3}{R}

Creature - Elemental Shaman
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
Not all storms come from the sky.
3/2
Barrier Breach

Barrier Breach {2}{G}

Instant
Exile up to three target enchantments.
Cycling {2}
"They cast wards, thinking it will protect them, but the biggest monsters find a way through."
—Kinnan, bonder prodigy
  • Ikoria: Lair of Behemoths
Lithomancer's Focus

Lithomancer's Focus {W}

Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."
—Ugin
  • Battle for Zendikar
Ainok Guide

Ainok Guide {1}{G}

Creature - Dog Scout
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
1/1
Bloodied Ghost

Bloodied Ghost {1}{W/B}{W/B}

Creature - Spirit
Flying
This creature enters with a -1/-1 counter on it.
"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
—Kithkin superstition
3/3
Season of Growth

Season of Growth {1}{G}

Enchantment
Whenever a creature you control enters, scry 1.
Whenever you cast a spell that targets a creature you control, draw a card.
"Awake, and lift your faces to the sun."
Tenacity

Tenacity {3}{W}

Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Thalia established the Order of Saint Traft in an effort to bring together cathars who would stand against the corruption of the Lunarch Council.
Memoricide

Memoricide {3}{B}

Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
"You claim wisdom, yet I see nothing in here but tawdry wishes."
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
3/3
Ravenous Harpy

Ravenous Harpy {2}{B}

Creature - Harpy
Flying
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
A harpy's hoard is a filthy, bloodstained pile of trinkets and corpses.
1/2
  • Core Set 2019
Thrakkus the Butcher

Thrakkus the Butcher {3}{R}{G}

Legendary Creature - Dragon Peasant
Trample
Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.
Somehow, he never seems to run out of fresh meat.
3/4
Martyr of Bones

Martyr of Bones {B}

Creature - Human Wizard
{1}, Reveal X black cards from your hand, Sacrifice this creature: Exile up to X target cards from a single graveyard.
Puppeteered by Heidar's icy hand, they were sacrificed to the Frost Marsh to raise Haakon's army.
1/1
  • Coldsnap
Innovative Metatect

Innovative Metatect {W}{U}

Creature - Phyrexian Artificer
Whenever one or more artifact creatures you control deal combat damage to a player, seek a nonland card with mana value 2 or less.
1/3
  • Alchemy: Phyrexia
Lone Rider
It That Rides as One

Lone Rider {1}{W}

Creature - Human Knight
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform this creature.
"Horse and rider are often of one mind."
—Ulda, Gavony Rider
1/1
Card has other part: It That Rides as One
Leapfrog

Leapfrog {2}{U}

Creature - Frog
This creature has flying as long as you've cast an instant or sorcery spell this turn.
"Most compete for insects at street level. Some dwell near Izzet laboratories and ride the thermal updrafts."
—Yolov, Simic bioengineer
3/1
Mind Shatter

Mind Shatter {X}{B}{B}

Sorcery
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
Sheoldred
The True Scriptures

Sheoldred {3}{B}{B}

Legendary Creature - Phyrexian Praetor
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
{4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4/5
Card has other part: The True Scriptures
Rune-Brand Juggler

Rune-Brand Juggler {B}{R}

Creature - Human Shaman
When this creature enters, suspect up to one target creature you control.
{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Notice: Guests of Hellbender may be exposed to occasional bursts of flame.
2/2
  • Murders at Karlov Manor
Mindwhip Sliver

Mindwhip Sliver {2}{B}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
"They share more than their thoughts. We must shatter their link quickly!"
—Hanna, to Orim
2/2
  • Tempest
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Evolutionary Escalation

Evolutionary Escalation {1}{G}

Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Survival is a constant competition from which both sides can benefit.
Mistfire Adept

Mistfire Adept {3}{U}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
"The quieter the skies, the calmer the mind."
3/3