12174 cards found
Corridor Monitor

Corridor Monitor {1}{U}

Artifact Creature - Construct
When Corridor Monitor enters, untap target artifact or creature you control.
Castle Vantress has no locks on its doors, but interlopers rarely make it past the foyer.
1/4
Corrosive Ooze

Corrosive Ooze {1}{G}

Creature - Ooze
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Nothing tastes finer to an ooze than a priceless family heirloom.
2/2
  • Dominaria
Corrupt

Corrupt {5}{B}

Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
"Most wise, most thoughtful, most powerful qadir," said the Gixian, "we offer whatever help we may give in your illustrious name."
Corrupt Court Official

Corrupt Court Official {1}{B}

Creature - Human Advisor
When Corrupt Court Official enters, target opponent discards a card.
"I wouldn't call what they have here a justice system. More like an auction."
—Elspeth
1/1
Corrupted Conviction

Corrupted Conviction {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Every moving carriage is an accident waiting to happen, and the Hellspurs hate waiting.
Corrupted Shapeshifter

Corrupted Shapeshifter {3}{U}

Creature - Eldrazi Shapeshifter
Devoid
As Corrupted Shapeshifter enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
Within its body, three lineages warred for supremacy.
*/*
  • Modern Horizons 3
Corruption of Towashi

Corruption of Towashi {4}{U}

Enchantment
When Corruption of Towashi enters, incubate 4.
Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.
  • March of the Machine
Corsair Captain

Corsair Captain {2}{U}

Creature - Human Pirate
When Corsair Captain enters, create a Treasure token.
Other Pirates you control get +1/+1.
"Lungs full of sea air and a hold full of loot. Ah, what a life!"
2/2
Related card: Brazen Boarding
Coruscation Mage

Coruscation Mage {1}{R}

Creature - Otter Wizard
Offspring {2}
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2/2
  • Bloomburrow
Cosima, God of the Voyage
The Omenkeel

Cosima, God of the Voyage {2}{U}

Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2/4
Card has other part: The Omenkeel
Cosmic Epiphany

Cosmic Epiphany {4}{U}{U}

Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
"All knowledge, past and future, is etched upon reality. Every answer we seek is out there, hidden only by the limits of our minds."
—Jodah
Cosmic Hunger

Cosmic Hunger {1}{G}

Instant
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
The Copper Host sought only the strongest converts. In Koma, it found perfection.
  • March of the Machine
Cosmic Rebirth

Cosmic Rebirth {1}{G}{W}

Instant
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.
"When all the stories find their ends, a new one shall begin."
—The Endsaga
  • March of the Machine: The Aftermath 28 78 128 208
Cosmium Blast

Cosmium Blast {1}{W}

Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
Cosmium is the tangible essence of Chimil's power. The Oltec's cosmium-laced tattoos ensure that power can be called upon when needed.
  • The Lost Caverns of Ixalan
Cosmium Confluence

Cosmium Confluence {4}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
  • The Lost Caverns of Ixalan Promos 181p 181s
  • The Lost Caverns of Ixalan 181 379
Cosmium Kiln
Clay-Fired Bricks

Cosmium Kiln

Artifact
(Color indicator: Cosmium Kiln is white)
When Cosmium Kiln enters, create two 1/1 colorless Gnome artifact creature tokens.
Creatures you control get +1/+1.
"I love the smell of freshly baked gnomes!"
—Yelha, Oltec artisan
Card has other part: Clay-Fired Bricks
  • The Lost Caverns of Ixalan
Cosmos Charger

Cosmos Charger {3}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {2}{U}
3/3
Related card: Cosmos Charger (Alchemy)
Cosmos Charger (Alchemy)

Cosmos Charger (Alchemy) {2}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {U}
3/2
Related card: Cosmos Charger
  • Kaldheim
Cosmos Elixir

Cosmos Elixir {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.
Related card: Cosmos Elixir (Alchemy)
Cosmos Elixir (Alchemy)

Cosmos Elixir (Alchemy) {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
Related card: Cosmos Elixir
  • Kaldheim
Cosmotronic Wave

Cosmotronic Wave {3}{R}

Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
"This sort of innovation occurs when you set out to improve an electric tea kettle and misplace a decimal."
Costly Plunder

Costly Plunder {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
No lock of iron is a match for Vraska's will of stone.
Cottontail Caretaker

Cottontail Caretaker {1}{W}

Creature - Rabbit Citizen
When Cottontail Caretaker enters, choose a white creature card in your hand. That card perpetually gains offspring {1}.
2/2
  • Alchemy: Bloomburrow
Council of Echoes

Council of Echoes {4}{U}{U}

Creature - Spirit Advisor
Flying
Descend 4 — When Council of Echoes enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.
The Komon Winaq, ancestors of the Oltec, linger on as the eldest of the Echoes.
4/4
  • The Lost Caverns of Ixalan
Council's Deliberation

Council's Deliberation {1}{U}

Instant
Draw a card.
Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.
"I will take the Ring to Mordor, though I do not know the way."
—Frodo
  • The Lord of the Rings: Tales of Middle-earth 46 497