29692 cards found
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1
Flumph

Flumph {1}{W}

Creature - Jellyfish
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.
0/4
Fly

Fly {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Forsworn Paladin

Forsworn Paladin {B}

Creature - Human Knight
Menace
{1}{B}, {T}, Pay 1 life: Create a Treasure token.
{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
1/1
Froghemoth

Froghemoth {3}{G}{G}

Creature - Frog Horror
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
4/4
Gelatinous Cube

Gelatinous Cube {2}{B}{B}

Creature - Ooze
Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.
Dissolve{X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
4/3
  • Adventures in the Forgotten Realms Promos 105a 105p 105s
  • Adventures in the Forgotten Realms 105 313
Gloom Stalker

Gloom Stalker {2}{W}

Creature - Dwarf Ranger
As long as you've completed a dungeon, Gloom Stalker has double strike.
"I'll make sure you never mistake a roper for a stalagmite again."
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Gnoll Hunter

Gnoll Hunter {1}{G}

Creature - Gnoll
Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
Yipping and cackling, the hunters tore through the village, leaving nothing but snapped bones and burning homes in their wake.
2/2
Goblin Javelineer

Goblin Javelineer {R}

Creature - Goblin Warrior
Haste
Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
Hate gets you only so far. A pointy stick can close the rest of the distance.
1/1
  • Adventures in the Forgotten Realms 144 318
Goblin Morningstar

Goblin Morningstar {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has trample.
Equip {1}{R}
When Goblin Morningstar enters the battlefield, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
  • Adventures in the Forgotten Realms
Grand Master of Flowers

Grand Master of Flowers {2}{W}{W}

Legendary Planeswalker - Bahamut
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
[+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
[+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Loyalty:
3
Related card: Monk of the Open Hand
Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar {1}{U}{U}

Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
"You studied hard. How delicious!"
3/2
Greataxe

Greataxe {1}

Artifact - Equipment
Equipped creature gets +4/+0.
Equip {5}
"If you're so mighty, scaled one, then why are you dead?"
  • Adventures in the Forgotten Realms
Green Dragon

Green Dragon {4}{G}{G}

Creature - Dragon
Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Green dragons take special pleasure in corrupting the good-hearted.
4/4
Gretchen Titchwillow

Gretchen Titchwillow {G}{U}

Legendary Creature - Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
"Plant what you wish to see grow. Listen for the stories you want to hear told."
0/4
  • Adventures in the Forgotten Realms 223 340
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
Freed from the need to pay tribute to the dragon, the villages gladly paid the dragon-slayers instead.
Grim Wanderer

Grim Wanderer {1}{B}

Creature - Goblin Warlock
Flash
Tragic Backstory — Cast this spell only if a creature died this turn.
There is a stillness that walks with him, the quiet that follows great tragedy, when even the mourners are too exhausted to weep.
5/3
Guardian of Faith

Guardian of Faith {1}{W}{W}

Creature - Spirit Knight
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
3/2
Related card: Raddic, Tal Zealot
Guild Thief

Guild Thief {1}{U}

Creature - Orc Rogue
Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action{3}{U}: Guild Thief can't be blocked this turn.
She puts some coin in the Guild's pocket and sends a message at the same time.
1/1
Half-Elf Monk

Half-Elf Monk {3}{W}

Creature - Human Elf Monk
Vigilance
Stunning Strike{1}{W}, {T}: Tap target creature.
This fight was over the moment you picked up that clumsy cleaver of a sword.
1/4
  • Adventures in the Forgotten Realms
Hall of Storm Giants

Hall of Storm Giants

Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.
  • Adventures in the Forgotten Realms Promos 257a 257p 257s
  • Adventures in the Forgotten Realms 257 354
Hama Pashar, Ruin Seeker

Hama Pashar, Ruin Seeker {1}{W}{U}

Legendary Creature - Human Wizard
Room abilities of dungeons you own trigger an additional time.
"Someone took the time to carve these inscriptions. The least we can do is care enough to read them."
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms 224 341
Hand of Vecna

Hand of Vecna {3}

Legendary Artifact - Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip {2}
Related card: The Book of Vile Darkness
Herald of Hadar

Herald of Hadar {4}{B}

Creature - Human Warlock
Circle of Death{5}{B}: Roll a d20.
1—9 | Each opponent loses 2 life.
10—19 | Each opponent loses 2 life and you gain 2 life.
20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.
4/4
  • Adventures in the Forgotten Realms
Hill Giant Herdgorger

Hill Giant Herdgorger {4}{G}{G}

Creature - Giant
When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
A shepherd's crook is useful for cleaning bits of wool out of the teeth.
7/6