29692 cards found
Silverclaw Griffin

Silverclaw Griffin {3}{W}{W}

Creature - Griffin
Flying, first strike
It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long.
3/2
  • Dark Ascension
Noble Vestige

Noble Vestige {2}{W}

Creature - Spirit
Flying
{T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.
1/2
  • Zendikar
Entomb

Entomb {B}

Instant
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Disappearing Act

Disappearing Act {1}{U}{U}

Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Counter target spell.
"Baral took my family from me back then. I'd do anything to face him now."
—Chandra Nalaar
  • Kaladesh
Rest for the Weary

Rest for the Weary {1}{W}

Instant
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.
  • Worldwake
Nesting Wurm

Nesting Wurm {4}{G}{G}

Creature - Wurm
Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4/3
  • Nemesis
Dovin, Hand of Control

Dovin, Hand of Control {2}{W/U}

Legendary Planeswalker - Dovin
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.
[–1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Loyalty:
5
Gnarled Scarhide

Gnarled Scarhide {B}

Enchantment Creature - Minotaur
Bestow {3}{B}
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.
2/1
  • Journey into Nyx
Pest Control

Pest Control {W}{B}

Sorcery
Destroy all nonland permanents with mana value 1 or less.
Cycling {2}
"How dare these varmints befoul the shining streets of Prosperity?"
—Baron Bertram Graywater
Thrashing Wumpus

Thrashing Wumpus {3}{B}{B}

Creature - Beast
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
Young wumpuses are malevolent and vicious—but they grow out of it.
3/3
  • Mercadian Masques
Nightpack Ambusher

Nightpack Ambusher {2}{G}{G}

Creature - Wolf
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
A strong leader means a growing pack.
4/4
Johann, Apprentice Sorcerer

Johann, Apprentice Sorcerer {2}{U}{R}

Legendary Creature - Human Wizard
You may look at the top card of your library any time.
Once each turn, you may cast an instant or sorcery spell from the top of your library.
"Okay. First I'll calm the elementals. Then I'll put out the fire. Then I'll unflood the basement. Then I'll do the chores myself."
2/5
  • Wilds of Eldraine
Wall of Deceit

Wall of Deceit {1}{U}

Creature - Wall
Defender
{3}: Turn Wall of Deceit face down.
Morph {U}
0/5
Pack's Betrayal

Pack's Betrayal {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2.
Tovolar's howl of command was too much to resist, even for Arlinn's own loyal pack.
Reckless Endeavor

Reckless Endeavor {5}{R}{R}

Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Which burns more fiercely? Your ambition, or the flame?
  • Forgotten Realms Commander 33 302
Rhystic Tutor

Rhystic Tutor {2}{B}

Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
Any lock can be undone, any secret revealed.
  • Prophecy
Memory Bank

Memory Bank {1}{U}

Sorcery
Draw a card.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Phyrexian Gargantua

Phyrexian Gargantua {4}{B}{B}

Creature - Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
"Of course I'd rather it hadn't skinned six of my best wizards, but as nightmare fuel goes, it's a truly inspired design."
—Braids
4/4
Related card: March Toward Perfection
Living Wall

Living Wall {4}

Artifact Creature - Wall
Defender
{1}: Regenerate Living Wall.
Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.
0/6
Urborg Repossession

Urborg Repossession {B}

Sorcery
Kicker {1}{G}
Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
  • Dominaria United
Dryad Sophisticate

Dryad Sophisticate {1}{G}

Creature - Dryad
Nonbasic landwalk
From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.
2/1
  • Guildpact
Rings a Bell

Rings a Bell {2}{U}{U}

Enchantment
As Rings a Bell enters the battlefield, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Ding, ding, ding!
  • Unsanctioned
Master Biomancer

Master Biomancer {2}{G}{U}

Creature - Elf Wizard
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
"Nature is a wonderful engineer but works far too slowly for my tastes."
2/4
Pet Project

Pet Project

Artifact - Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
  • Unstable
Tumble

Tumble {5}{R}

Sorcery
Tumble deals 6 damage to each creature with flying.
Card has other part: Rough