29661 cards found
Indomitable Will

Indomitable Will {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
"Charge bravely. Fight selflessly. Act honorably. Iroas will watch over you."
—Verenis, priest of Iroas
Infested Fleshcutter

Infested Fleshcutter {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
Equip {2}{W}
  • Phyrexia: All Will Be One
Infinite Authority

Infinite Authority {W}{W}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
  • Legends
Inheritance

Inheritance {W}

Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
"More than lessons may be gained from the past."
—Halvor Arensson, Kjeldoran Priest
Inner Sanctum

Inner Sanctum {1}{W}{W}

Enchantment
Cumulative upkeep—Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"
  • Weatherlight
Inquisitor's Snare

Inquisitor's Snare {1}{W}

Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.
  • Shadowmoor
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
"Let's show these soulless fiends what a real army looks like! Forward!"
—Shella, knight of Zhalfir
Inspiring Leader

Inspiring Leader {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Creature tokens you control get +2/+2."
Your family needed a farmer, so you tilled. Your town needed a fighter, so you trained. When your people needed a leader, you knew what you had to do.
  • Commander Legends: Battle for Baldur's Gate 28 475
Inspiring Roar

Inspiring Roar {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control.
"This is about more than aether or inventions. Tezzeret's schemes must be stopped!"
—Ajani Goldmane
Inspirit

Inspirit {2}{W}

Instant
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
—General Douglas MacArthur, to the people of the Philippines
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Intercessor's Arrest

Intercessor's Arrest {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
  • Kamigawa: Neon Dynasty
Intervention Pact

Intervention Pact {0}

Instant
(Color indicator: Intervention Pact is white)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
  • Future Sight
Invasion of Belenon
Belenon War Anthem

Invasion of Belenon {2}{W}

Battle - Siege
When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
Defense: 5
Card has other part: Belenon War Anthem
  • March of the Machine
Invasion of Dominaria
Serra Faithkeeper

Invasion of Dominaria {2}{W}

Battle - Siege
When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.
Defense: 5
Card has other part: Serra Faithkeeper
  • March of the Machine
Invasion of Gobakhan
Lightshield Array

Invasion of Gobakhan {1}{W}

Battle - Siege
When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Defense: 3
Card has other part: Lightshield Array
Invasion of Theros
Ephara, Ever-Sheltering

Invasion of Theros {2}{W}

Battle - Siege
When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Defense: 4
Card has other part: Ephara, Ever-Sheltering
Invincible Hymn

Invincible Hymn {6}{W}{W}

Sorcery
Count the number of cards in your library. Your life total becomes that number.
Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.
  • Shards of Alara
Inviolability

Inviolability {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
A soldier's faith is magic strong enough to protect against any blade.
  • Mercadian Masques
Invoke Justice

Invoke Justice {1}{W}{W}{W}{W}

Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let's see how brave you really are behind all that oak and steel."
Invulnerability

Invulnerability {1}{W}

Instant
Buyback {3}
The next time a source of your choice would deal damage to you this turn, prevent that damage.
  • Tempest
Iona's Blessing

Iona's Blessing {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
"Walk now in my light. When the rest of the world closes its eyes, you will still see."
—Iona
  • Oath of the Gatewatch
Iona's Judgment

Iona's Judgment {4}{W}

Sorcery
Exile target creature or enchantment.
Beneath the gaze of angels, only the righteous may stand without fear.
Iron Verdict

Iron Verdict {2}{W}

Instant
Iron Verdict deals 5 damage to target tapped creature.
Foretell {W}
"You'll raid nothing but mist in Istfell."
Related card: Slayer's Bounty
  • Kaldheim