20651 cards found
Waxen Shapethief

Waxen Shapethief {3}{U}

Creature - Shapeshifter
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling {2}
0/0
Waxing Moon

Waxing Moon {1}{G}

Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
"Show them what it means to be the source of nightmares!"
—Ulrich, Krallenhorde alpha
  • Eldritch Moon
Waxmane Baku

Waxmane Baku {2}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2/2
Way of the Thief

Way of the Thief {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.
A true shortcut isn't a way other people don't know; it's a way other people can't go.
  • Gatecrash
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Wayfaring Temple

Wayfaring Temple {1}{G}{W}

Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate.
*/*
Waylaying Pirates

Waylaying Pirates {3}{U}

Creature - Human Pirate
When Waylaying Pirates enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it.
"The only drink in your future is seawater."
3/3
  • The Lost Caverns of Ixalan
Wayward Disciple
Pious Evangel

Wayward Disciple

Creature - Human Cleric
(Color indicator: Wayward Disciple is black)
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
". . . and I will prove my devotion."
2/4
Card has other part: Pious Evangel
  • Shadows over Innistrad
Wayward Giant

Wayward Giant {4}{R}

Creature - Giant
Menace
"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."
—Sram, senior edificer
4/5
Wayward Guide-Beast

Wayward Guide-Beast {R}

Creature - Beast
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible.
2/2
Wayward Servant

Wayward Servant {W}{B}

Creature - Zombie
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
If one of the anointed fails to serve with perfect obedience, the desert is always ready to receive it.
2/2
Wayward Swordtooth

Wayward Swordtooth {2}{G}

Creature - Dinosaur
Ascend
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
5/5
Weakness

Weakness {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.
"For strength to have any meaning, there must also be . . . you."
Weakstone's Subjugation

Weakstone's Subjugation {U}

Enchantment - Aura
Enchant artifact or creature
When Weakstone's Subjugation enters, you may pay {3}. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
  • The Brothers' War
Weapon Rack

Weapon Rack {4}

Artifact
Weapon Rack enters with three +1/+1 counters on it.
{T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.
No weapon stays on the rack for long in the Burning Yard.
Related card: Break Expectations
Weapon Surge

Weapon Surge {R}

Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload {1}{R}
Weaponcraft Enthusiast

Weaponcraft Enthusiast {2}{B}

Creature - Aetherborn Artificer
Fabricate 2
"No, I don't believe they have the proper permits for those, but I'm not going to be the one to ask."
—Caru, Consulate warden
0/1
Weaponize the Monsters

Weaponize the Monsters {R}

Enchantment
{2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
Revenge is a path inevitably walked alone.
  • Ikoria: Lair of Behemoths
Weapons Trainer

Weapons Trainer {R}{W}

Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
3/2
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Wear Away

Wear Away {G}{G}

Instant - Arcane
Destroy target artifact or enchantment.
Splice onto Arcane {3}{G}
  • Champions of Kamigawa
Wear Down

Wear Down {1}{G}

Sorcery
Gift a card
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
The birdfolk guards flitted angrily. "Seriously, Timbles? Again?!"
  • Bloomburrow 203 384
Weary Prisoner
Wrathful Jailbreaker

Weary Prisoner {3}{R}

Creature - Human Werewolf
Defender
Daybound
"Your guard attacked me. He got what was coming to him."
2/6
Card has other part: Wrathful Jailbreaker
Weaselback Redcap

Weaselback Redcap {R}

Creature - Goblin Knight
{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
"I would rather cast myself into the abyss than let my blood stain the cap of those monsters."
—Syr Alin, the Lion's Claw
1/1
Weather the Storm

Weather the Storm {1}{G}

Instant
You gain 3 life.
Storm
"Quell your ego and anywhere can be as calm as a hurricane's eye."