12174 cards found
Compulsory Rest

Compulsory Rest {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
Related card: Slayer's Bounty
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Concealed Weapon

Concealed Weapon {1}{R}

Artifact - Equipment
Equipped creature gets +3/+0.
Disguise {2}{R}
When Concealed Weapon is turned face up, attach it to target creature you control.
Equip {1}{R}
  • Murders at Karlov Manor
Concealing Curtains
Revealing Eye

Concealing Curtains {B}

Creature - Wall
Defender
{2}{B}: Transform Concealing Curtains. Activate only as a sorcery.
Specifics were kept secret, but word quickly spread that the show was a must-see.
0/4
Card has other part: Revealing Eye
Conceited Witch

Conceited Witch {2}{B}

Creature - Human Warlock
Menace
She wasn't much for self-reflection.
2/3
Card has other part: Price of Beauty
  • Wilds of Eldraine
Concert Kaboomist

Concert Kaboomist {1}{R}{R}

Creature - Goblin Artificer
Trample
When Concert Kaboomist enters or is turned face up, it deals X damage to target opponent, where X is the number of noncreature spells you've cast since the beginning of your last turn.
Disguise {R}
4/2
  • Alchemy: Murders at Karlov Manor
Concerted Defense

Concerted Defense {U}

Instant
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party.
"You mess with one of us, you mess with all of us!"
  • Zendikar Rising
Conclave Cavalier

Conclave Cavalier {G}{G}{W}{W}

Creature - Centaur Knight
Vigilance
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
"Just as leaves fall and the tree blooms again, one day I will fall and the Conclave will endure."
4/4
Conclave Guildmage

Conclave Guildmage {G}{W}

Creature - Elf Cleric
{G}, {T}: Creatures you control gain trample until end of turn.
{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
2/2
  • Guilds of Ravnica
Conclave Mentor

Conclave Mentor {G}{W}

Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
"I have faith in your potential."
2/2
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Concoct

Concoct {3}{U}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Card has other part: Connive
Concordia Pegasus

Concordia Pegasus {1}{W}

Creature - Pegasus
Flying
In the cloudy skies and dim light of autumn, a flash of white wings is a reminder that better times lie ahead.
1/3
Conduct Electricity

Conduct Electricity {4}{R}

Instant
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
"Give me a lightning rod, something I can use as a channel!" Ral called above the mayhem. Nodding, Finneas drew a copperleaf arrow from his emptying quiver and shot.
  • Bloomburrow
Conductive Current

Conductive Current {R}{R}{R}

Sorcery
Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
  • Alchemy: Innistrad
Conductive Machete

Conductive Machete {4}

Artifact - Equipment
When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature.
Equipped creature gets +2/+1.
Equip {4}
  • Duskmourn: House of Horror
Conduit Goblin

Conduit Goblin {R}{W}

Creature - Goblin Warrior
When Conduit Goblin enters, you get {E}{E}.
At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
Warned against wearing metal in a lightning storm, Smurt took it as a challenge.
2/2
  • Modern Horizons 3
Conduit Pylons

Conduit Pylons

Land - Desert
When Conduit Pylons enters, surveil 1.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The newly constructed relays harness the desert sun, bringing power to settlers across the plane.
  • Outlaws of Thunder Junction
Conduit of Emrakul
Conduit of Storms

Conduit of Emrakul

Creature - Eldrazi Werewolf
Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
5/4
Card has other part: Conduit of Storms
Conduit of Storms
Conduit of Emrakul

Conduit of Storms {2}{R}

Creature - Werewolf Horror
Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.
{3}{R}{R}: Transform Conduit of Storms.
2/3
Card has other part: Conduit of Emrakul
Conduit of Worlds

Conduit of Worlds {2}{G}{G}

Artifact
You may play lands from your graveyard.
{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
  • Phyrexia: All Will Be One Promos 163p 163s
  • Phyrexia: All Will Be One 163 390
Confirm Suspicions

Confirm Suspicions {3}{U}{U}

Instant
Counter target spell.
Investigate three times.
Confiscation Coup

Confiscation Coup {3}{U}{U}

Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E}, then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
Confounding Conundrum

Confounding Conundrum {1}{U}

Enchantment
When Confounding Conundrum enters, draw a card.
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Confounding Riddle

Confounding Riddle {2}{U}

Instant
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays {4}.
Explorers learned not to tamper with sites of ancient power without learning their purpose.
  • The Lost Caverns of Ixalan