4753 cards found
Archangel Avacyn
Avacyn, the Purifier

Archangel Avacyn {3}{W}{W}

Legendary Creature - Angel
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
Card has other part: Avacyn, the Purifier
Archangel Elspeth

Archangel Elspeth {2}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create a 1/1 white Soldier creature token with lifelink.
[–2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
[–6]: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Loyalty:
4
  • March of the Machine Promos 6p 6s
  • March of the Machine 6 320
Archangel of Thune

Archangel of Thune {3}{W}{W}

Creature - Angel
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
She is a reflection of the good that lurks in the hearts of humanity.
3/4
Archfiend of the Dross

Archfiend of the Dross {2}{B}{B}

Creature - Phyrexian Demon
Flying
Archfiend of the Dross enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
6/6
Related card: March Toward Perfection
  • Phyrexia: All Will Be One Promos 82p 82s
  • Phyrexia: All Will Be One 82 304 434
Archive Trap

Archive Trap {3}{U}{U}

Instant - Trap
If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Heist Shocker! Supposedly Invincible Vault Vinced!
Archivist

Archivist {2}{U}{U}

Creature - Human Wizard
{T}: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
Archivist of Oghma

Archivist of Oghma {1}{W}

Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Always keep your secrets safe—especially the secrets you've stolen.
2/2
Archmage of Runes

Archmage of Runes {3}{U}{U}

Creature - Giant Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
The giants of Kaldheim have over two hundred runes for "squish."
3/6
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archon of Cruelty

Archon of Cruelty {6}{B}{B}

Creature - Archon
Flying
Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
6/6
Archon of Emeria

Archon of Emeria {2}{W}

Creature - Archon
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
"Archons dispense justice according to an ancient, and flawed, premise."
—Nissa Revane
2/3
Archway of Innovation

Archway of Innovation

Land
Archway of Innovation enters tapped unless you control an Island.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn has improvise.
Arclight Phoenix

Arclight Phoenix {3}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
3/2
Arctic Nishoba

Arctic Nishoba {5}{G}

Creature - Cat Warrior
Trample
Cumulative upkeep {G} or {W}
When Arctic Nishoba dies, you gain 2 life for each age counter on it.
6/6
Arden Angel

Arden Angel {4}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
4/4
Ardent Militia

Ardent Militia {4}{W}

Creature - Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
Arena of Glory

Arena of Glory

Land
Arena of Glory enters tapped unless you control a Mountain.
{T}: Add {R}.
{R}, {T}, Exert Arena of Glory: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn.
Arena of the Ancients

Arena of the Ancients {3}

Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters, tap all legendary creatures.
Arenson's Aura

Arenson's Aura {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power."
—Halvor Arenson, Kjeldoran priest
Argothian Elder

Argothian Elder {3}{G}

Creature - Elf Druid
{T}: Untap two target lands.
Sharpen your ears
—Elvish expression meaning "grow wiser"
2/2
Argothian Pixies

Argothian Pixies {1}{G}

Creature - Faerie
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.
2/1
Related card: Golgothian Sylex
Arlinn, the Moon's Fury
Arlinn, the Pack's Hope

Arlinn, the Moon's Fury

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, the Moon's Fury is red and green)
Nightbound
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty:
4
Card has other part: Arlinn, the Pack's Hope
Arlinn, the Pack's Hope
Arlinn, the Moon's Fury

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker - Arlinn
Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[–3]: Create two 2/2 green Wolf creature tokens.
Loyalty:
4
Card has other part: Arlinn, the Moon's Fury
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Armageddon Clock

Armageddon Clock {6}

Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
Related card: Golgothian Sylex