336 cards found
Merieke Ri Berit

Merieke Ri Berit {W}{U}{B}

Legendary Creature - Human
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1
Mesmeric Sliver

Mesmeric Sliver {3}{U}

Creature - Sliver
All Slivers have "When this permanent enters, you may fateseal 1."
2/2
Mind Twist

Mind Twist {X}{B}

Sorcery
Target player discards X cards at random.
Mindbreak Trap

Mindbreak Trap {2}{U}{U}

Instant - Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends."
—Noyan Dar, Tazeem lullmage
Mindless Automaton

Mindless Automaton {4}

Artifact Creature - Construct
Mindless Automaton enters with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0/0
Mirari

Mirari {5}

Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
"It offers you what you want, not what you need."
—Braids, dementia summoner
Mirri's Guile

Mirri's Guile {G}

Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.
Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist {1}{G}{W}

Legendary Creature - Cat Warrior
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
3/2
Mistform Ultimus

Mistform Ultimus {3}{U}

Legendary Creature - Illusion
Mistform Ultimus is every creature type.
It may wear your face, but its mind is its own.
3/3
Mistmeadow Skulk

Mistmeadow Skulk {1}{W}

Creature - Kithkin Rogue
Lifelink, protection from mana value 3 or greater
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
1/1
Moorish Cavalry

Moorish Cavalry {2}{W}{W}

Creature - Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
Related card: City in a Bottle
  • Time Spiral Timeshifted
  • Arabian Nights 7 7†
Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar {4}{G}{G}

Legendary Creature - Elemental Avatar
Reach, trample
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
0/0
Muraganda Petroglyphs

Muraganda Petroglyphs {3}{G}

Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
Mystic Enforcer

Mystic Enforcer {2}{G}{W}

Creature - Human Nomad Mystic
Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3/3
Mystic Snake

Mystic Snake {1}{G}{U}{U}

Creature - Snake
Flash
When Mystic Snake enters, counter target spell.
Its fangs are in your flesh before its hiss leaves your ears.
2/2
Nacatl War-Pride

Nacatl War-Pride {3}{G}{G}{G}

Creature - Cat Warrior
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
3/3
Nalathni Dragon

Nalathni Dragon {2}{R}{R}

Creature - Dragon
Flying; banding
{R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
1/1
Narcomoeba

Narcomoeba {1}{U}

Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
It was created by the Iquati as a living memory—one that objects to being forgotten.
1/1
Natural Order

Natural Order {2}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Nessian Courser

Nessian Courser {2}{G}

Creature - Centaur Warrior
3/3
Nicol Bolas

Nicol Bolas {2}{U}{U}{B}{B}{R}{R}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7/7
Nimbus Maze

Nimbus Maze

Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
To find its center is to find one's own.
Nix

Nix {U}

Instant
Counter target spell if no mana was spent to cast it.
"There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world."
—Githri the Prisoner
  • Future Sight
Nomads en-Kor

Nomads en-Kor {W}

Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
1/1
Norwood Priestess

Norwood Priestess {2}{G}{G}

Creature - Elf Druid
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
1/1