23665 cards found
Stonewise Fortifier

Stonewise Fortifier {1}{W}

Creature - Human Wizard
{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
Ephara taught some mortals to feel every vein in marble as though it flows with their own blood.
2/2
  • Journey into Nyx
Stonewood Invocation

Stonewood Invocation {3}{G}

Instant
Split second
Target creature gets +5/+5 and gains shroud until end of turn.
"Might of ancient wood and stone, Into spirit, flesh, and bone."
  • Time Spiral
Stonewood Invoker

Stonewood Invoker {1}{G}

Creature - Elf Mutant
{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
The Mirari pulses in his veins.
2/2
Stonework Packbeast

Stonework Packbeast {2}

Artifact Creature - Beast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
{2}: Add one mana of any color.
It will happily carry home your treasure or drag you back to civilization, as circumstances demand.
2/1
  • Zendikar Rising
Stonework Puma

Stonework Puma {3}

Artifact Creature - Cat Ally
"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."
—Nikou, Joraga bard
2/2
Stonewright

Stonewright {R}

Creature - Human Shaman
Soulbond
As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
1/1
  • Avacyn Restored
Stony Silence

Stony Silence {1}{W}

Enchantment
Activated abilities of artifacts can't be activated.
Let moss grow over gargoyles
—Gavony saying meaning "forget painful memories"
Stony Strength

Stony Strength {G}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
"What you build, we will destroy . . . and bury you in the rubble!"
Stonybrook Angler

Stonybrook Angler {1}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: You may tap or untap target creature.
"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."
1/2
Stonybrook Banneret

Stonybrook Banneret {1}{U}

Creature - Merfolk Wizard
Islandwalk
Merfolk spells and Wizard spells you cast cost {1} less to cast.
Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning.
1/1
Stonybrook Schoolmaster

Stonybrook Schoolmaster {2}{W}

Creature - Merfolk Wizard
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.
1/2
Stop Cold

Stop Cold {3}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
When Stop Cold enters the battlefield, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
  • Outlaws of Thunder Junction
Storage Matrix

Storage Matrix {3}

Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Storm Caller

Storm Caller {2}{R}

Creature - Ogre Shaman
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
He became elder shaman when his predecessor was mysteriously struck by lightning on a cloudless day.
3/2
  • Core Set 2021
Storm Cauldron

Storm Cauldron {5}

Artifact
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Storm Crow

Storm Crow {1}{U}

Creature - Bird
Flying
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
Related cards: Attempted Murder Crow Storm
Storm Elemental

Storm Elemental {5}{U}

Creature - Elemental
Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
3/4
Storm Entity

Storm Entity {1}{R}

Creature - Elemental
Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.
1/1
Storm Fleet Aerialist

Storm Fleet Aerialist {1}{U}

Creature - Human Pirate
Flying
Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.
"Only one thing beats the freedom of the sea: the freedom of the sky."
1/2
  • Ixalan
Storm Fleet Arsonist

Storm Fleet Arsonist {4}{R}

Creature - Orc Pirate
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
"Go ahead, build another. I'll burn that down as well."
4/4
  • Ixalan
Storm Fleet Pyromancer

Storm Fleet Pyromancer {4}{R}

Creature - Human Pirate Wizard
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
3/2
Storm Fleet Sprinter

Storm Fleet Sprinter {1}{U}{R}

Creature - Human Pirate
Haste
Storm Fleet Sprinter can't be blocked.
"Charge like a red-hot cannonball straight to your target. You slow down, you sink."
—Captain Lannery Storm
2/2
  • Rivals of Ixalan
Storm Fleet Spy

Storm Fleet Spy {2}{U}

Creature - Human Pirate
Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.
"They're searching in the same direction we are. And for the same thing, I'll wager."
2/2
  • Ixalan
Storm Fleet Swashbuckler

Storm Fleet Swashbuckler {1}{R}

Creature - Human Pirate
Ascend
Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"
2/2
  • Rivals of Ixalan
Storm Front

Storm Front {G}

Enchantment
{G}{G}: Tap target creature with flying.
The calmest day on Rath would be thought a storm anywhere else.
  • Tempest