30036 cards found
Dream Salvage

Dream Salvage {U/B}

Instant
Draw cards equal to the number of cards target opponent discarded this turn.
Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.
  • Shadowmoor
Dream Tides

Dream Tides {2}{U}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
  • Visions
Dream Twist

Dream Twist {U}

Instant
Target player mills three cards.
Flashback {1}{U}
Dream's Grip

Dream's Grip {U}

Instant
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine {1}
  • Mirrodin
Dream-Thief's Bandana

Dream-Thief's Bandana {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip {1}
  • Outlaws of Thunder Junction Commander 38 74
Dreamroot Cascade

Dreamroot Cascade

Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.
Dreams of Steel and Oil

Dreams of Steel and Oil {B}

Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
Mishra's nightmares of Phyrexia rang with screams of agony and groans of twisted metal. The sounds stayed with him long after he awoke.
  • The Brothers' War
Dreams of the Dead

Dreams of the Dead {3}{U}

Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else.
Dreamstone Hedron

Dreamstone Hedron {6}

Artifact
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
Dredge

Dredge {B}

Instant
Sacrifice a creature or land.
Draw a card.
"I'd strip away the world to see what's under it, but I'd never just leave it to these Phyrexian parasites and their false god."
—Urborg witch
  • Invasion
Dredge the Mire

Dredge the Mire {3}{B}

Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.
Dredging Claw

Dredging Claw {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.
Equip {1}{B}
  • The Brothers' War
Dregs of Sorrow

Dregs of Sorrow {X}{4}{B}

Sorcery
Destroy X target nonblack creatures. Draw X cards.
Crovax gazed on the dead, and for one dark moment he saw a banquet.
Drench the Soil in Their Blood

Drench the Soil in Their Blood

Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
"Are they dead yet? No? Then my previous order stands."
  • DCI Promos
Dress Down

Dress Down {1}{U}

Enchantment
Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
Drifting Meadow

Drifting Meadow

Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2}
Drill Bit

Drill Bit {2}{B}

Sorcery
Spectacle {B}
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Never boring.
  • Ravnica Allegiance
Driven

Driven {1}{G}

Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Card has other part: Despair
Drogskol Armaments
Drogskol Infantry

Drogskol Armaments

Enchantment - Aura
(Color indicator: Drogskol Armaments is white)
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
When he could no longer carry on, he imparted his strength to the one who took up his duty.
Card has other part: Drogskol Infantry
Dromar's Cavern

Dromar's Cavern

Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B}.
Dromar's Charm

Dromar's Charm {W}{U}{B}

Instant
Choose one —
• You gain 5 life.
• Counter target spell.
• Target creature gets -2/-2 until end of turn.
"Wisdom can be summed up in two rules: Control what you can. Eliminate what you cannot."
—Dromar, the Banisher
Dromoka Monument

Dromoka Monument {3}

Artifact
{T}: Add {G} or {W}.
{4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.
Dromoka rules her clan from the Great Aerie atop Arashin, the central city of the Shifting Wastes.
  • Dragons of Tarkir
Dromoka's Command

Dromoka's Command {G}{W}

Instant
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Dromoka's Gift

Dromoka's Gift {4}{G}

Instant
Bolster 4.
The simplest gift from a dragon can be a revered accolade for a human warrior.
  • Dragons of Tarkir
Drop Tower

Drop Tower

Artifact - Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
"I can see the next star system from here!"
Attraction Lights: 2, 3, 6