23665 cards found
Steppe Lynx

Steppe Lynx {W}

Creature - Cat
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.
0/1
Sterling Grove

Sterling Grove {G}{W}

Enchantment
Other enchantments you control have shroud.
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Sterling Hound

Sterling Hound {3}

Artifact Creature - Dog
When Sterling Hound enters the battlefield, surveil 2.
"Beware of Cog"
—Prosperity courthouse sign
3/2
  • Outlaws of Thunder Junction
Sterling Keykeeper

Sterling Keykeeper {1}{W}

Creature - Human Mercenary
{2}, {T}: Tap target non-Mount creature.
"If you don't want to tell me where the stash is, you'd best start getting comfy in there. You just let me know when you've changed your mind."
2/2
  • Outlaws of Thunder Junction
Sterling Supplier

Sterling Supplier {4}{W}

Creature - Bird Soldier
Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
The Sterling Company can always rely on him to bring the thunder.
3/4
  • Outlaws of Thunder Junction
Stern Constable

Stern Constable {W}

Creature - Human Soldier
{T}, Discard a card: Tap target creature.
"I'm sure you have a story. Everyone has a story. You can tell it to the bars."
1/1
  • Shadows over Innistrad
Stern Dismissal

Stern Dismissal {U}

Instant
Return target creature or enchantment an opponent controls to its owner's hand.
Cities offer tribute to Ephara and carve her image into their walls, imploring her to protect them from the dangers of the wild.
  • Theros Beyond Death
Stern Judge

Stern Judge {2}{W}

Creature - Human Cleric
{T}: Each player loses 1 life for each Swamp they control.
"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."
2/2
  • Torment
Stern Lesson

Stern Lesson {2}{U}

Instant
Draw two cards, then discard a card. Create a tapped Powerstone token.
"The brothers are brilliant, but their quarreling will be the death of me."
—Tocasia, journal entry
  • The Brothers' War
Stern Mentor

Stern Mentor {3}{U}

Creature - Human Wizard
Soulbond
As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards."
2/2
  • Avacyn Restored
Stern Proctor

Stern Proctor {U}{U}

Creature - Human Wizard
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
"I preferred the harsh tutors—they made mischief all the more fun."
—Teferi, third-level student
1/2
  • Urza's Saga
Steward of Solidarity

Steward of Solidarity {1}{W}

Creature - Human Warrior
{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance.
In the midst of disaster, heroic acts became almost ordinary, and ordinary warriors became heroes.
2/2
Steward of Valeron

Steward of Valeron {G}{W}

Creature - Human Druid Knight
Vigilance
{T}: Add {G}.
Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.
2/2
Sticky Fingers

Sticky Fingers {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token."
When enchanted creature dies, draw a card.
  • Fallout 191 719
  • Streets of New Capenna
Stifle

Stifle {U}

Instant
Counter target activated or triggered ability.
"If I wanted your opinion, I'd have told you what it was."
—Pemmin, Riptide survivor
Related card: Skywriter Djinn
Stigma Lasher

Stigma Lasher {R}{R}

Creature - Elemental Shaman
Wither
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
The Extinguisher's curse lasted long after her departure.
2/2
Still Life

Still Life {1}{G}{G}

Enchantment
{G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.
  • Odyssey
Stillmoon Cavalier

Stillmoon Cavalier {1}{W/B}{W/B}

Creature - Zombie Knight
Protection from white and from black
{W/B}: Stillmoon Cavalier gains flying until end of turn.
{W/B}: Stillmoon Cavalier gains first strike until end of turn.
{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.
2/1
  • Eventide
Stimulus Package

Stimulus Package {2}{R}{G}

Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
Related card: Stimulus Package (Alchemy)
  • Streets of New Capenna
Stimulus Package (Alchemy)

Stimulus Package (Alchemy) {2}{R}{G}

Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Related card: Stimulus Package
  • Streets of New Capenna
Stingblade Assassin

Stingblade Assassin {3}{B}

Creature - Faerie Assassin
Flash
Flying
When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3/1
  • Wilds of Eldraine
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
  • Outlaws of Thunder Junction Promos 147p 147s
  • Outlaws of Thunder Junction 147 336
Stingerfling Spider

Stingerfling Spider {4}{G}

Creature - Spider
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
Stinging Barrier

Stinging Barrier {2}{U}{U}

Creature - Wall
Defender
{U}, {T}: Stinging Barrier deals 1 damage to any target.
0/4
  • Mercadian Masques
Stinging Cave Crawler

Stinging Cave Crawler {2}{B}

Creature - Insect Horror
Deathtouch
Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
Caverns uninhabited by mycoids are often infested with worse.
1/3
  • The Lost Caverns of Ixalan