30036 cards found
Psychic Allergy

Psychic Allergy {3}{U}{U}

Enchantment
As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
  • The Dark
Psychic Barrier

Psychic Barrier {U}{U}

Instant
Counter target creature spell. Its controller loses 1 life.
"I tolerate Phyrexians because the dragon requires it. But I have no patience for uninvited guests."
—Tezzeret
  • New Phyrexia
Psychic Battle

Psychic Battle {3}{U}{U}

Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
  • Invasion
Psychic Corrosion

Psychic Corrosion {2}{U}

Enchantment
Whenever you draw a card, each opponent mills two cards.
"To break another's mind is to deliver a fate worse than death. It is a terrifying power."
—Jace Beleren
  • Core Set 2019
Psychic Drain

Psychic Drain {X}{U}{B}

Sorcery
Target player mills X cards and you gain X life.
"Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever."
—Berta Suszat, civic healer
  • Ravnica: City of Guilds
Psychic Frog

Psychic Frog {U}{B}

Creature - Frog
Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on Psychic Frog.
Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.
Some frogs poison the body. Some frogs poison the mind.
1/2
Psychic Impetus

Psychic Impetus {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you scry 2.
Psychic Intrusion

Psychic Intrusion {3}{U}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
  • Theros
Psychic Membrane

Psychic Membrane {2}{U}

Creature - Wall
Defender
Whenever Psychic Membrane blocks, you may draw a card.
The vedalken always put their best thought forward.
0/3
  • Mirrodin
Psychic Miasma

Psychic Miasma {1}{B}

Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
"A mind may be steeled against madness, but all battlements fall in time."
—Jin-Gitaxias, Core Augur
  • Scars of Mirrodin
Psychic Network

Psychic Network {U}

Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
  • Unglued
Psychic Overload

Psychic Overload {3}{U}

Enchantment - Aura
Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
  • Darksteel
Psychic Paper

Psychic Paper {2}

Artifact - Equipment
As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip {2}
  • Doctor Who 181 786
Psychic Pickpocket

Psychic Pickpocket {4}{U}

Creature - Octopus Rogue
When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand.
3/2
  • Streets of New Capenna
Psychic Possession

Psychic Possession {2}{U}{U}

Enchantment - Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
"You will do the thinking for the both of us!"
  • Dissension
Psychic Puppetry

Psychic Puppetry {1}{U}

Instant - Arcane
You may tap or untap target permanent.
Splice onto Arcane {U}
  • Champions of Kamigawa
Psychic Purge

Psychic Purge {U}

Sorcery
Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
Psychic Rebuttal

Psychic Rebuttal {1}{U}

Instant
Counter target instant or sorcery spell that targets you.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
"I know what you're thinking," Jace whispered in the mage's mind. "It's not going to work."
  • Magic Origins
Psychic Spear

Psychic Spear {B}

Sorcery
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
"The wizards of Takenuma Swamp faced the horrors of humanity every day. It's no wonder they fared so well against the kami."
—Observations of the Kami War
  • Betrayers of Kamigawa
Psychic Spiral

Psychic Spiral {4}{U}

Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
An elocutor forces criminals to confess to the laws they merely intended to break.
  • Return to Ravnica
Psychic Strike

Psychic Strike {1}{U}{B}

Instant
Counter target spell. Its controller mills two cards.
Until more information could be gleaned about Niv-Mizzet's intentions, Lazav took every opportunity to stall his experiments.
  • Gatecrash
Psychic Surgery

Psychic Surgery {1}{U}

Enchantment
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
  • New Phyrexia
Psychic Symbiont

Psychic Symbiont {4}{U}{B}

Creature - Nightmare Horror
Flying
When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
"I turn around and see nothing, yet I know it is behind me. Its fingers rummage in my mind, crafting new ideas."
3/3
Psychic Theft

Psychic Theft {1}{U}

Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
  • Prophecy
Psychic Trance

Psychic Trance {2}{U}{U}

Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.
  • Onslaught