25230 cards found
Silt Crawler

Silt Crawler {2}{G}

Creature - Beast
When this creature enters, tap all lands you control.
If they could replenish the land instead of draining it, Jamuraa would be teeming with them.
3/3
  • Prophecy
Silumgar Assassin

Silumgar Assassin {1}{B}

Creature - Human Assassin
Creatures with power greater than this creature's power can't block it.
Megamorph {2}{B}
When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
2/1
Silumgar Butcher

Silumgar Butcher {4}{B}

Creature - Zombie Djinn
Exploit
When this creature exploits a creature, target creature gets -3/-3 until end of turn.
Silumgar takes pride in the diversity of his sibsig.
3/3
Silumgar Monument

Silumgar Monument {3}

Artifact
{T}: Add {U} or {B}.
{4}{U}{B}: This artifact becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn.
Silumgar dominates his clan from a fortress on the Marang River, where he rests upon piles of treasure.
  • Dragons of Tarkir
Silumgar Sorcerer

Silumgar Sorcerer {1}{U}{U}

Creature - Human Wizard
Flash
Flying
Exploit
When this creature exploits a creature, counter target creature spell.
2/1
Silumgar Spell-Eater

Silumgar Spell-Eater {2}{U}

Creature - Snake Wizard
Megamorph {4}{U}
When this creature is turned face up, counter target spell unless its controller pays {3}.
2/3
  • Dragons of Tarkir
Silumgar's Command

Silumgar's Command {3}{U}{B}

Instant
Choose two —
• Counter target noncreature spell.
• Return target permanent to its owner's hand.
• Target creature gets -3/-3 until end of turn.
• Destroy target planeswalker.
Silumgar's Scorn

Silumgar's Scorn {U}{U}

Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
  • Dragons of Tarkir
Silumgar, the Drifting Death

Silumgar, the Drifting Death {4}{U}{B}

Legendary Creature - Dragon
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
"No machinations, no puppet strings, no plots. Just pure, sweeping death."
—Tasigur, the Golden Fang
3/7
Silundi Isle
Silundi Vision

Silundi Isle

Land
This land enters tapped.
{T}: Add {U}.
"From the hedron fields of Agadeem to the Faduun of Jwar Isle, the islands of the Silundi Sea offer one mystery after another."
—Jori En, expedition leader
Card has other part: Silundi Vision
Silundi Vision
Silundi Isle

Silundi Vision {2}{U}

Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Feel the current? Rough waters lie ahead."
—Jori En, expedition leader
Card has other part: Silundi Isle
Silver Bolt

Silver Bolt {1}

Artifact
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
"When a werewolf charges, you'll only have time for one shot. Best make it count."
—Captain Eberheart
Silver Deputy

Silver Deputy {2}

Artifact Creature - Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
It couldn't comprehend the spirit of the law, so the Sterling Company settled for the letter.
1/2
  • Outlaws of Thunder Junction
Silver Drake

Silver Drake {1}{W}{U}

Creature - Drake
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
3/3
Silver Erne

Silver Erne {3}{U}

Creature - Bird
Flying, trample
"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind."
—Arna Kennerüd, Skyknight
2/2
  • Ice Age
Silver Knight

Silver Knight {W}{W}

Creature - Human Knight
First strike, protection from red
Otaria's last defense against the wave of chaos threatening to engulf it.
2/2
Silver Myr

Silver Myr {2}

Artifact Creature - Myr
{T}: Add {U}.
The myr are like quicksilver: malleable in function and adaptable in form.
1/1
Silver Raven

Silver Raven {U}

Artifact Creature - Bird
Flying
When this creature enters, scry 1.
Wings take flight on whispered wind.
1/1
  • Adventures in the Forgotten Realms
Silver Scrutiny

Silver Scrutiny {X}{U}{U}

Sorcery
You may cast this spell as though it had flash if X is 3 or less.
Draw X cards.
Karn's creation allowed him to monitor events across Dominaria—and everything he saw worried him.
Silver Seraph

Silver Seraph {5}{W}{W}{W}

Creature - Angel
Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
A symbol of hope for hopeless times.
6/6
  • Judgment
Silver Wyvern

Silver Wyvern {3}{U}{U}

Creature - Drake
Flying
{U}: Change the target of target spell or ability that targets only this creature. The new target must be a creature.
4/3
Silver-Fur Master

Silver-Fur Master {U}{B}

Creature - Rat Ninja
Ninjutsu {U}{B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master (Alchemy)
  • Kamigawa: Neon Dynasty 236 353 511
Silver-Fur Master (Alchemy)

Silver-Fur Master (Alchemy) {U}{B}

Creature - Rat Ninja
Ninjutsu {U/B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master
  • Kamigawa: Neon Dynasty
Silver-Inlaid Dagger

Silver-Inlaid Dagger {1}

Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
Magical etchings turned a whittler's tool into a wolfhunter's weapon.
  • Innistrad
Silverback Ape

Silverback Ape {3}{G}{G}

Creature - Ape
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
5/5