30141 cards found
Detective's Satchel

Detective's Satchel {2}{U}{R}

Artifact
When Detective's Satchel enters the battlefield, investigate twice.
{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
It's a crime lab in a bag.
  • Murders at Karlov Manor
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Detention Vortex

Detention Vortex {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
  • Strixhaven: School of Mages
Determined

Determined {G}{U}

Instant
Other spells you control can't be countered this turn.
Draw a card.
Card has other part: Bound
  • Dissension
Determined Iteration

Determined Iteration {1}{R}

Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step.
"Only a fool believes they have nothing left to learn."
Detonate

Detonate {X}{R}

Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
The goblins have forty-two different words for "ow."
Related card: Golgothian Sylex
Devastate

Devastate {3}{R}{R}

Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
"You're willing to die for your homeland. I'm willing to kill for it."
—Latulla, Keldon overseer
  • Prophecy
Devastating Dreams

Devastating Dreams {R}{R}

Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Kamahl dreams of storms of fire.
  • Torment
Devastating Mastery

Devastating Mastery {2}{W}{W}{W}{W}

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Devastating Summons

Devastating Summons {R}

Sorcery
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Things born in magma are always angry.
  • Rise of the Eldrazi
Devastation

Devastation {5}{R}{R}

Sorcery
Destroy all creatures and lands.
There is much talk about the art of creation. What about the art of destruction?
Devastation Tide

Devastation Tide {3}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands.
Miracle {1}{U}
It's hard to argue with a force made of divine will.
Development

Development {3}{U}{R}

Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Deviant Glee

Deviant Glee {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
"You just need the right incentive to fulfill my dreams."
  • Return to Ravnica
Devil's Play

Devil's Play {X}{R}

Sorcery
Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R}
A devil's hands are never idle.
Related card: Tibalt, Wicked Tormentor
Devils' Playground

Devils' Playground {4}{R}{R}

Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
"The city is overrun. I would say burn it to the ground, but that won't be necessary."
—Inquisitor Delmund
Devious Cover-Up

Devious Cover-Up {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Widow Weber's new scarecrow seemed to attract more crows than it scared off.
Devour Flesh

Devour Flesh {1}{B}

Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
His twisted mind concluded that if he was what he ate, and he wanted to stay human, . . .
  • Gatecrash
Devour Intellect

Devour Intellect {B}

Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
"I'll know what you know soon enough."
—Nihiloor, Xanathar Guild spymaster
  • Adventures in the Forgotten Realms
Devour in Flames

Devour in Flames {2}{R}

Sorcery
As an additional cost to cast this spell, return a land you control to its owner's hand.
Devour in Flames deals 5 damage to target creature or planeswalker.
Ob Nixilis had prepared for every eventuality—except Chandra Nalaar.
  • Oath of the Gatewatch
Devour in Shadow

Devour in Shadow {B}{B}

Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
"Feel the burn of the mists. Master them. They will devour your enemies."
—Geth, keeper of the Vault
  • Fifth Dawn
Devouring Greed

Devouring Greed {2}{B}{B}

Sorcery - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Devouring Light

Devouring Light {1}{W}{W}

Instant
Convoke
Exile target attacking or blocking creature.
"Even your shadow is too foul to tolerate."
Devouring Rage

Devouring Rage {4}{R}

Instant - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
  • Champions of Kamigawa
Devouring Tendrils

Devouring Tendrils {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Witherbloom spells often take on the appearance—and personality—of their components.
  • Strixhaven: School of Mages