30036 cards found
Grotag Bug-Catcher

Grotag Bug-Catcher {1}{R}

Creature - Goblin Warrior
Trample
Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party.
"Everybody grab a leg!"
1/2
  • Zendikar Rising
Grotag Night-Runner

Grotag Night-Runner {2}{R}

Creature - Goblin Rogue
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.
2/3
Grotag Siege-Runner

Grotag Siege-Runner {1}{R}

Creature - Goblin Rogue
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
"I don't think he's bringing in the mail . . . ."
—Nundari, Sea Gate militia captain
2/1
  • Rise of the Eldrazi
Grotag Thrasher

Grotag Thrasher {4}{R}

Creature - Lizard
Whenever Grotag Thrasher attacks, target creature can't block this turn.
The goblin fancied himself a rider. The lizard was happy with its new flail.
3/3
  • Worldwake
Ground Rift

Ground Rift {R}

Sorcery
Target creature without flying can't block this turn.
Storm
Some time rifts didn't take away the people but just the ground they stood on.
  • Time Spiral
Guerrilla Tactics

Guerrilla Tactics {1}{R}

Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
Guff Rewrites History

Guff Rewrites History {2}{R}

Instant
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
  • Commander Masters 737 767
Guild Artisan

Guild Artisan {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens."
Your discerning eye for value makes you nearly impossible to swindle.
  • Commander Legends: Battle for Baldur's Gate 179 505
Guild Feud

Guild Feud {5}{R}

Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
  • Return to Ravnica
Guise of Fire

Guise of Fire {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1 and attacks each combat if able.
"Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first."
—Rem Karolus, Blade of the Inquisitors
  • Avacyn Restored
Guma

Guma {2}{R}

Creature - Cat
Protection from blue
When the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head.
2/2
  • Urza's Saga
Gut Shot

Gut Shot {R/P}

Instant
Gut Shot deals 1 damage to any target.
"Down here, we have a more pointed version of the scriptures."
—Urabrask's enforcer
Gut, Fanatical Priestess

Gut, Fanatical Priestess {4}{R}{R}

Legendary Creature - Goblin Shaman
Specialize {5}
When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead.
4/3
Related cards: Gut, Bestial Fanatic Gut, Brutal Fanatic Gut, Devious Fanatic Gut, Furious Fanatic Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Gut, Furious Fanatic

Gut, Furious Fanatic {4}{R}{R}{R}

Legendary Creature - Goblin Shaman
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it has double strike and haste. Sacrifice it at the beginning of your next end step.
5/4
Related cards: Gut, Bestial Fanatic Gut, Brutal Fanatic Gut, Devious Fanatic Gut, Fanatical Priestess Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Gut, True Soul Zealot

Gut, True Soul Zealot {2}{R}

Legendary Creature - Goblin Shaman
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.
Choose a Background
2/2
  • Commander Legends: Battle for Baldur's Gate 180 399 506
Guttersnipe

Guttersnipe {2}{R}

Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
"I found a new toy. Wanna play?"
2/2
Related card: Kayla's Kindling
Haggle

Haggle {R}

Instant - Adventure
You may discard a card. If you do, draw a card.
"Buying old, worn-out junk. Selling marvels of real value."
Card has other part: Merchant of the Vale
Hagi Mob

Hagi Mob {4}{R}

Creature - Troll Berserker
Boast — {1}{R}: Hagi Mob deals 1 damage to any target.
"Graarg!"
5/4
  • Kaldheim
Halam Djinn

Halam Djinn {5}{R}

Creature - Djinn
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
6/5
  • Invasion
Halberdier

Halberdier {3}{R}

Creature - Human Barbarian
First strike
His reputation precedes him—and so does his weapon.
3/1
  • Odyssey
Half-Orc, Half-

Half-Orc, Half-

Creature - Orc Warrior
(Color indicator: Half-Orc, Half- is red)
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+1
  • Unstable
Hall Monitor

Hall Monitor {R}

Creature - Lizard Shaman
Haste
{1}{R}, {T}: Target creature can't block this turn.
"No unauthorized summoning. No writing in the library books. And absolutely no indoor dueling!"
1/1
  • Strixhaven: School of Mages
Hamletback Goliath

Hamletback Goliath {6}{R}

Creature - Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."
—Gaddock Teeg
6/6
Hammer Helper

Hammer Helper {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
"Need a hammer? Gotta get your fix? I know a guy."
  • Unstable
Hammer Jammer

Hammer Jammer {3}{R}

Creature - Goblin Warrior
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0/0
  • Unstable