25220 cards found
Sheoldred
The True Scriptures

Sheoldred {3}{B}{B}

Legendary Creature - Phyrexian Praetor
Menace
When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.
{4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4/5
Card has other part: The True Scriptures
Sheoldred's Edict

Sheoldred's Edict {1}{B}

Instant
Choose one —
• Each opponent sacrifices a nontoken creature.
• Each opponent sacrifices a creature token.
• Each opponent sacrifices a planeswalker.
"Congratulations. I am entertained."
  • Phyrexia: All Will Be One 108 279
Sheoldred's Headcleaver

Sheoldred's Headcleaver {3}{B}

Creature - Phyrexian Warrior
Menace
Toxic 2
The punishment for sedition, like every other crime in the Dross Pits, is execution.
2/4
  • Phyrexia: All Will Be One
Sheoldred's Restoration

Sheoldred's Restoration {3}{B}

Sorcery
Kicker {2}{W}
Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.
Exile Sheoldred's Restoration.
  • Dominaria United
Sheoldred, Whispering One

Sheoldred, Whispering One {5}{B}{B}

Legendary Creature - Phyrexian Praetor
Swampwalk
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.
6/6
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse {2}{B}{B}

Legendary Creature - Phyrexian Praetor
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
4/5
Shepherd of Heroes

Shepherd of Heroes {4}{W}

Creature - Angel Cleric
Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party.
"Rest, friends. I will protect you."
3/4
  • Zendikar Rising
Shepherd of Rot

Shepherd of Rot {1}{B}

Creature - Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
"My priests swore loyalty to the Cabal not until death, but beyond it."
—Cabal Patriarch
1/1
Shepherd of the Clouds

Shepherd of the Clouds {4}{W}

Creature - Pegasus
Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
It catches those who are not ready to fall.
4/3
  • Outlaws of Thunder Junction
Shepherd of the Cosmos

Shepherd of the Cosmos {4}{W}{W}

Creature - Angel Warrior
Flying
When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell {3}{W}
3/3
  • Kaldheim
Shepherd of the Flock

Shepherd of the Flock {1}{W}

Creature - Human Peasant
Not all heroes carry swords.
3/1
Card has other part: Usher to Safety
Shepherd of the Lost

Shepherd of the Lost {4}{W}

Creature - Angel
Flying, first strike, vigilance
"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."
—Emeria's Creed
3/3
Sheriff of Safe Passage

Sheriff of Safe Passage {2}{W}

Creature - Human Knight
Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot {1}{W}
0/0
  • Outlaws of Thunder Junction
Shessra, Death's Whisper

Shessra, Death's Whisper {2}{B}{G}

Legendary Creature - Human Elf Warlock
Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1/3
Related card: Shessra, Death's Whisper (Alchemy)
  • Adventures in the Forgotten Realms 231 345
Shidako, Broodmistress

Shidako, Broodmistress

Legendary Creature - Snake Shaman
(Shidako, Broodmistress keeps color and mana cost of Orochi Eggwatcher when flipped)
{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
3/3
Card has other part: Orochi Eggwatcher
  • Champions of Kamigawa
Shield Bearer

Shield Bearer {1}{W}

Creature - Human Soldier
Banding
"You have almost completed your four years, my son. Soon you shall be a skyknight."
—Arna Kennerüd, skyknight
0/3
Shield Dancer

Shield Dancer {2}{W}

Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
The harder your strike, the stronger her defense.
1/3
  • Prophecy
Shield Mare

Shield Mare {1}{W}{W}

Creature - Horse
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
When it passes, order defeats chaos.
2/3
  • Core Set 2019
Shield Sphere

Shield Sphere {0}

Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
"My soldiers know that they need never fear for their protection."
—King Darien of Kjeldor
0/6
Shield of Duty and Reason

Shield of Duty and Reason {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.
  • Apocalypse
Shield of Kaldra

Shield of Kaldra {4}

Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible.
Equip {4}
Related cards: Helm of Kaldra Sword of Kaldra
Shield of the Ages

Shield of the Ages {2}

Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
"This shield is a true rarity: an artifact whose purpose is obvious."
—Arcum Dagsson, Soldevi machinist
Shield of the Avatar

Shield of the Avatar {1}

Artifact - Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip {2}
We are made stronger by those we fight for. Designed by Richard Garriott
  • Magic 2015
Shield of the Oversoul

Shield of the Oversoul {2}{G/W}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible.
As long as enchanted creature is white, it gets +1/+1 and has flying.
Shield of the Realm

Shield of the Realm {2}

Artifact - Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip {1}
Benalish glazeplate is stained with salts from the Rift Era and enchanted to deflect blows.
Related card: Arms Scavenger
  • Dominaria