31282 cards found
Comparative Analysis

Comparative Analysis {3}{U}

Instant
Surge {2}{U}
Target player draws two cards.
"Our time grows short. If we wish to vanquish the Eldrazi, we must unlock the hedrons' secrets."
—Jace Beleren
  • Oath of the Gatewatch
Compelled Duel

Compelled Duel {1}{G}

Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
"You might be four times my size, but I will not be ignored!"
  • Adventures in the Forgotten Realms
Compelling Argument

Compelling Argument {1}{U}

Sorcery
Target player mills five cards.
Cycling {U}
"How can there be doubt in the presence of such blessings?"
—Ukhat, vizier of initiation
Compelling Deterrence

Compelling Deterrence {1}{U}

Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
"So much for neighborly hospitality!"
Compleat Devotion

Compleat Devotion {1}{W}

Instant
Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
"Elspeth, my friend, the Multiverse has answered my prayers to bring you here so that I may gather you into my pride and forever protect you."
  • Phyrexia: All Will Be One
Complete Disregard

Complete Disregard {2}{B}

Instant
Devoid
Exile target creature with power 3 or less.
"We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."
—Javad Nasrin, outrider captain
  • Battle for Zendikar
Complete the Circuit

Complete the Circuit {5}{U}

Instant
Convoke
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
  • March of the Machine Promos 52p 52s
  • March of the Machine 52 351
Complicate

Complicate {2}{U}

Instant
Counter target spell unless its controller pays {3}.
Cycling {2}{U}
When you cycle Complicate, you may counter target spell unless its controller pays {1}.
Comply

Comply {W}

Sorcery
Aftermath
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Card has other part: Failure
Component Pouch

Component Pouch {3}

Artifact
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.
{T}: Roll a d20.
1—9 | Put a component counter on Component Pouch.
10—20 | Put two component counters on Component Pouch.
Compost

Compost {1}{G}

Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
"The dead ones joined Tocatztli, the seven-legged, each bloom becoming a star in the night sky."
—The Song of Origins
Compound Fracture

Compound Fracture {B}

Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
  • Arena Beginner Set
Compulsion

Compulsion {1}{U}

Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
"O my love, would that you could understand!
Adventure beckons; I must take its hand."
—"The Scholar & the Knight"
Compulsive Research

Compulsive Research {2}{U}

Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Compulsory Rest

Compulsory Rest {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
The pain of death is nothing compared to the pain of failure.
Related card: Slayer's Bounty
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Concealed Weapon

Concealed Weapon {1}{R}

Artifact - Equipment
Equipped creature gets +3/+0.
Disguise {2}{R}
When Concealed Weapon is turned face up, attach it to target creature you control.
Equip {1}{R}
  • Murders at Karlov Manor
Concentrate

Concentrate {2}{U}{U}

Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Related card: Harmonize
Concerted Defense

Concerted Defense {U}

Instant
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party.
"You mess with one of us, you mess with all of us!"
  • Zendikar Rising
Concerted Effort

Concerted Effort {2}{W}{W}

Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
  • Ravnica: City of Guilds
Concession Stand

Concession Stand

Artifact - Attraction
Visit — Create a Food token.
Eating here is always a concession.
Attraction Lights: 2, 6
Conch Horn

Conch Horn {2}

Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.
  • Fallen Empires
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Conclave's Blessing

Conclave's Blessing {3}{W}

Enchantment - Aura
Convoke
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
  • Ravnica: City of Guilds
Concoct

Concoct {3}{U}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Card has other part: Connive