30036 cards found
Furnace Scamp

Furnace Scamp {R}

Creature - Phyrexian Beast
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
Born of the core, and dying to stoke it.
1/1
  • New Phyrexia
Furnace Spirit

Furnace Spirit {2}{R}

Creature - Spirit
Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
If it can survive the Furnace, you don't want it near you.
1/1
  • Stronghold
Furnace Strider

Furnace Strider {4}{R}

Creature - Phyrexian Beast
Furnace Strider enters the battlefield with two oil counters on it.
Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn.
With the Quiet Furnace closed to all other factions, Urabrask's smiths were free to build anything their creativity demanded.
4/5
  • Phyrexia: All Will Be One
Furnace Whelp

Furnace Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
Furnace of Rath

Furnace of Rath {1}{R}{R}{R}

Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
Furor of the Bitten

Furor of the Bitten {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.
Fury

Fury {3}{R}{R}

Creature - Elemental Incarnation
Double strike
When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
3/3
Fury Charm

Fury Charm {1}{R}

Instant
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Fury Sliver

Fury Sliver {5}{R}

Creature - Sliver
All Sliver creatures have double strike.
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."
—Adom Capashen, Benalish hero
3/3
Fury Storm

Fury Storm {2}{R}{R}

Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Fury of the Horde

Fury of the Horde {5}{R}{R}

Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Furyblade Vampire

Furyblade Vampire {1}{R}

Creature - Vampire Berserker
Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
"Writhe all you want, filth. It will do you no good."
1/2
Furyborn Hellkite

Furyborn Hellkite {4}{R}{R}{R}

Creature - Dragon
Bloodthirst 6
Flying
"Careful. A drop of blood here means death for us all."
—Kalek, mountain guide
6/6
  • Magic 2012
Furystoke Giant

Furystoke Giant {3}{R}{R}

Creature - Giant Warrior
When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.
Persist
3/3
  • Shadowmoor
Gadrak, the Crown-Scourge

Gadrak, the Crown-Scourge {2}{R}

Legendary Creature - Dragon
Flying
Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn.
5/4
Gallifrey Falls

Gallifrey Falls {4}{R}{R}

Instant
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Fuse
Card has other part: No More
  • Doctor Who 131a 736a
Galvanic Arc

Galvanic Arc {2}{R}

Enchantment - Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.
  • Ravnica: City of Guilds
Galvanic Blast

Galvanic Blast {R}

Instant
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Mirrodin has little weather, but it certainly has lightning.
Galvanic Bombardment

Galvanic Bombardment {R}

Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Geist-powered devices have no shortage of fuel.
Galvanic Discharge

Galvanic Discharge {R}

Instant
Choose target creature or planeswalker. You get {E}{E}{E}, then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.
"Remember, if you find a rock making crackly noises, just put it back. Carefully."
—Bo, Great Desert prospector
  • Modern Horizons 3 122 417
Galvanic Relay

Galvanic Relay {2}{R}

Sorcery
Exile the top card of your library. During your next turn, you may play that card.
Storm
Abandoned years ago, the experiment continues to iterate upon itself.
Galvanize

Galvanize {1}{R}

Instant
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
"Why doesn't Kylox put an off switch on these things?!"
  • Murders at Karlov Manor
Galvanoth

Galvanoth {3}{R}{R}

Creature - Beast
At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.
It chews open Mirrodin's husk and feeds on the outpouring of energy.
3/3
Gamble

Gamble {R}

Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Game of Chaos

Game of Chaos {R}{R}{R}

Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.