25182 cards found
Shadowbane

Shadowbane {1}{W}

Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Light creates shadow; light destroys shadow. Such is the transience of darkness.
  • Mirage
Shadowbeast Sighting

Shadowbeast Sighting {3}{G}

Sorcery
Create a 4/4 green Beast creature token.
Flashback {6}{G}
"Werewolves leave tracks. Vampires leave wrung-out corpses. This is something else."
—Paulin, trapper of Somberwald
Shadowblood Egg

Shadowblood Egg {1}

Artifact
{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R}. Draw a card.
"Does your passion for power consume your soul?"
—Watnik, master glassblower
  • Odyssey
Shadowblood Ridge

Shadowblood Ridge

Land
{1}, {T}: Add {B}{R}.
Gnolls make offerings to sinister forces in the shadow-drenched chasms.
Shadowborn Apostle

Shadowborn Apostle {B}

Creature - Human Cleric
A deck can have any number of cards named Shadowborn Apostle.
{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
1/1
Shadowborn Demon

Shadowborn Demon {3}{B}{B}

Creature - Demon
Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
5/6
Shadowcloak Vampire

Shadowcloak Vampire {4}{B}

Creature - Vampire
Pay 2 life: Shadowcloak Vampire gains flying until end of turn.
"My favorite guilty pleasure? Are there innocent ones?"
4/3
Shadowed Caravel

Shadowed Caravel {2}

Artifact - Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2
2/2
Shadowfax, Lord of Horses

Shadowfax, Lord of Horses {3}{R}{W}

Legendary Creature - Horse
Horses you control have haste.
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
4/4
  • The Lord of the Rings: Tales of Middle-earth 227 678
Shadowfeed

Shadowfeed {B}

Instant
Exile target card from a graveyard. You gain 3 life.
"The future is a snake, devouring your life backwards through time. And when you die, believe me, it doesn't stop feeding."
—Sedris, the Traitor King
  • Shards of Alara
Shadowgrange Archfiend

Shadowgrange Archfiend {6}{B}

Creature - Demon
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—{2}{B}, Pay 8 life.
8/4
Shadowheart, Dark Justiciar

Shadowheart, Dark Justiciar {3}{B}

Legendary Creature - Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background
"Shar's will shall be done. As sure as night will fall."
3/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 146 392 499
Shadowmage Infiltrator

Shadowmage Infiltrator {1}{U}{B}

Creature - Human Wizard
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
Shadows of the Past

Shadows of the Past {1}{B}

Enchantment
Whenever a creature dies, scry 1.
{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Shadows' Verdict

Shadows' Verdict {3}{B}{B}

Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Shadowspear

Shadowspear {1}
(Totec's Spear)

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
"I make my own luck . . . perhaps with the help of a powerful artifact or two."
Shadowstorm

Shadowstorm {R}

Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
"You've not seen a storm until you've seen the kind that roars between worlds."
—Lyna, Soltari emissary
Shadowstorm Vizier

Shadowstorm Vizier {U}{B}

Creature - Human Cleric
Flying
Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
She can coil a breeze like a string around her finger—or twist it into a noose.
1/3
Shadowy Backstreet

Shadowy Backstreet

Land - Plains Swamp
({T}: Add {W} or {B}.)
Shadowy Backstreet enters the battlefield tapped.
When Shadowy Backstreet enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 268p 268s
  • Murders at Karlov Manor 268 330
Shadrix Silverquill

Shadrix Silverquill {3}{W}{B}

Legendary Creature - Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
2/5
Shady Traveler
Stalking Predator

Shady Traveler {2}{B}

Creature - Human Werewolf
Menace
Daybound
The stranger spoke to no one, and the townspeople gladly returned the favor.
2/3
Card has other part: Stalking Predator
  • Innistrad: Double Feature
  • Innistrad: Midnight Hunt 120a 291a
Shaggy Camel

Shaggy Camel {3}{W}

Host Creature - Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
  • Unstable
Shagrat, Loot Bearer

Shagrat, Loot Bearer {2}{B}{R}

Legendary Creature - Orc Soldier
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat.
4/4
Shah of Naar Isle

Shah of Naar Isle {3}{R}

Creature - Efreet
Trample
Echo {0}
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
6/6
  • Future Sight
Shahrazad

Shahrazad {W}{W}

Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Related card: City in a Bottle
  • Arabian Nights