30036 cards found
Flamekin Brawler

Flamekin Brawler {R}

Creature - Elemental Warrior
{R}: Flamekin Brawler gets +1/+0 until end of turn.
When he hits people, they stay hit.
0/2
Flamekin Harbinger

Flamekin Harbinger {R}

Creature - Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1/1
Flamekin Herald

Flamekin Herald {2}{R}

Creature - Elemental Wizard
Commander spells you cast have cascade.
3/2
Flamekin Spitfire

Flamekin Spitfire {1}{R}

Creature - Elemental Shaman
{3}{R}: Flamekin Spitfire deals 1 damage to any target.
Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.
1/1
  • Lorwyn
Flamerush Rider

Flamerush Rider {4}{R}

Creature - Human Warrior
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R}
3/3
Flames of Moradin

Flames of Moradin {2}{R}{R}

Sorcery
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
  • Alchemy Horizons: Baldur's Gate
Flames of the Blood Hand

Flames of the Blood Hand {2}{R}

Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Many ogres extracted blood oaths from the oni they summoned. Others simply extracted blood.
Flames of the Firebrand

Flames of the Firebrand {2}{R}

Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
"You're in luck. I brought enough to share."
—Chandra Nalaar
Flames of the Raze-Boar

Flames of the Raze-Boar {5}{R}

Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
"Fire will cure a multitude of ills."
Flamescroll Celebrant
Revel in Silence

Flamescroll Celebrant {1}{R}

Creature - Human Shaman
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.
{1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.
"Stand up and fight!"
2/1
Card has other part: Revel in Silence
Flameshadow Conjuring

Flameshadow Conjuring {3}{R}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Flameshot

Flameshot {3}{R}

Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1
Flamespeaker Adept

Flamespeaker Adept {2}{R}

Creature - Human Shaman
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
"I see your future, mantled in ash."
2/3
  • Theros
Flamespeaker's Will

Flamespeaker's Will {R}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
  • Journey into Nyx
Flamestick Courier

Flamestick Courier {2}{R}

Creature - Goblin
You may choose not to untap Flamestick Courier during your untap step.
{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
2/1
  • Onslaught
Flamethrower Sonata
Torrent Sculptor

Flamethrower Sonata {1}{R}

Sorcery
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
He channels his heart's passion into every fiery note.
Card has other part: Torrent Sculptor
Flametongue Kavu

Flametongue Kavu {3}{R}

Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the Weatherlight
4/2
Flametongue Yearling

Flametongue Yearling {R}{R}

Creature - Kavu
Multikicker {2}
Flametongue Yearling enters the battlefield with a +1/+1 counter on it for each time it was kicked.
When Flametongue Yearling enters the battlefield, it deals damage equal to its power to target creature.
2/1
  • Modern Horizons 2 125 350
Flamewake Phoenix

Flamewake Phoenix {1}{R}{R}

Creature - Phoenix
Flying, haste
Flamewake Phoenix attacks each combat if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.
2/2
Flamewave Invoker

Flamewave Invoker {2}{R}

Creature - Goblin Mutant
{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
Inside even the humblest goblin lurks the potential for far greater things—and far worse.
2/2
Flaming Gambit

Flaming Gambit {X}{R}

Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R}
  • Torment
Flaming Sword

Flaming Sword {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
"It's not Talruum crystal, but I must admit—it gets the job done."
—Tahngarth
  • Mercadian Masques
Flaming Tyrannosaurus

Flaming Tyrannosaurus {5}{R}{R}

Creature - Dinosaur
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
5/5
Flare

Flare {2}{R}

Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
The secret of destruction is simple: everything burns.