11127 cards found
Cosmic Horror

Cosmic Horror {3}{B}{B}{B}

Creature - Horror
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
". . . [S]creams of horror rend th' affrighted skies."
—Alexander Pope, The Rape of the Lock
7/7
Cosmic Intervention

Cosmic Intervention {3}{W}

Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell {1}{W}
  • Kaldheim Commander
Cosmic Larva

Cosmic Larva {1}{R}{R}

Creature - Beast
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.
7/6
  • Fifth Dawn
Cosmium Catalyst
Ore-Rich Stalactite

Cosmium Catalyst

Artifact
(Color indicator: Cosmium Catalyst is red)
{1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
Deep goblins laugh at humans' wands. They cast spells with their hammers.
Card has other part: Ore-Rich Stalactite
  • The Lost Caverns of Ixalan Commander 11b 23b
Cosmium Confluence

Cosmium Confluence {4}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
  • The Lost Caverns of Ixalan Promos 181p 181s
  • The Lost Caverns of Ixalan 181 379
Cosmos Charger

Cosmos Charger {3}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {2}{U}
3/3
Related card: Cosmos Charger (Alchemy)
Cosmos Charger (Alchemy)

Cosmos Charger (Alchemy) {2}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {U}
3/2
Related card: Cosmos Charger
  • Kaldheim
Cosmos Elixir

Cosmos Elixir {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.
Related card: Cosmos Elixir (Alchemy)
Cosmos Elixir (Alchemy)

Cosmos Elixir (Alchemy) {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
Related card: Cosmos Elixir
  • Kaldheim
Costly Plunder

Costly Plunder {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
No lock of iron is a match for Vraska's will of stone.
Council's Judgment

Council's Judgment {1}{W}{W}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Counterbalance

Counterbalance {U}{U}

Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Counterbore

Counterbore {3}{U}{U}

Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Counterflux

Counterflux {U}{U}{R}

Instant
This spell can't be countered.
Counter target spell you don't control.
Overload {1}{U}{U}{R}
Counterlash

Counterlash {4}{U}{U}

Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
"Pathetic. Let me show you how it's done."
Counterpoint

Counterpoint {3}{U}{B}

Instant
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
"Nice theory, but I'm going to have to poke some holes in it."
  • Murders at Karlov Manor Commander 41 351
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Countryside Crusher

Countryside Crusher {1}{R}{R}

Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3
Courageous Resolve

Courageous Resolve {2}{W}

Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
  • Tales of Middle-earth Commander 506 550
Courser of Kruphix

Courser of Kruphix {1}{G}{G}

Enchantment Creature - Centaur
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
2/4
Court of Ambition

Court of Ambition {2}{B}{B}

Enchantment
When Court of Ambition enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Watch your step.
Court of Ardenvale

Court of Ardenvale {2}{W}{W}

Enchantment
When Court of Ardenvale enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
  • Wilds of Eldraine Commander 21 29
Court of Bounty

Court of Bounty {2}{G}{G}

Enchantment
When Court of Bounty enters, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
To grow is to triumph.
Court of Cunning

Court of Cunning {1}{U}{U}

Enchantment
When Court of Cunning enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
A throne built on wisdom cannot be toppled.
Court of Embereth

Court of Embereth {2}{R}{R}

Enchantment
When Court of Embereth enters, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
  • Wilds of Eldraine Commander 24 32