3471 cards found
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
Not all who wander are chaotic energy monsters. Some are, though.
7/5
Maestros Initiate

Maestros Initiate {2}{B}

Creature - Human Citizen
{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
"How far are you willing to go for your family, cleanblade?"
—Lord Xander
3/1
  • Streets of New Capenna
Magda, Brazen Outlaw

Magda, Brazen Outlaw {1}{R}

Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2/1
Mage's Attendant

Mage's Attendant {2}{W}

Creature - Cat Rogue
When Mage's Attendant enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}."
Crime sometimes makes unlikely allies into lifelong friends.
3/2
Magma Hellion

Magma Hellion {6}{R}

Creature - Hellion
Assist
Trample, haste
The stadium is well-stocked with hazards to force the action if combatants show too much caution.
5/4
  • Battlebond
Magmatic Sprinter

Magmatic Sprinter {2}{R}

Creature - Phyrexian Warrior
Haste
When Magmatic Sprinter enters, put two oil counters on target artifact or creature you control.
At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it.
3/2
  • Phyrexia: All Will Be One
Magus of the Abyss

Magus of the Abyss {3}{B}

Creature - Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
4/3
Magus of the Mirror

Magus of the Mirror {4}{B}{B}

Creature - Human Wizard
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.
"Behold! The image of the enemy and all that she has. Trust your envy, and take it."
4/2
Maha, Its Feathers Night

Maha, Its Feathers Night {3}{B}{B}

Legendary Creature - Elemental Bird
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Its wingspan reaches from dusk to dawn.
6/5
Makeshift Battalion

Makeshift Battalion {2}{W}

Creature - Human Soldier
Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Their ranks are thin, their formation is improvised, their weapons are borrowed, and you'd best get out of their way.
3/2
Makindi Sliderunner

Makindi Sliderunner {1}{R}

Creature - Beast
Trample
Landfall — Whenever a land you control enters, Makindi Sliderunner gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
2/1
Malachite Golem

Malachite Golem {6}

Artifact Creature - Golem
{1}{G}: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
  • Mirrodin
Malakir Blood-Priest

Malakir Blood-Priest {1}{B}

Creature - Vampire Cleric
When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party.
"From your veins to mine."
2/1
Related card: Xander's Wake
Malakir Familiar

Malakir Familiar {2}{B}

Creature - Bat
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
Malamet Veteran

Malamet Veteran {4}{G}

Creature - Cat Warrior
Trample
Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
The mightiest Malamet warriors train as titan-killers, elite champions capable of facing down the caverns' most fearsome beasts.
5/4
  • The Lost Caverns of Ixalan
Malamet War Scribe

Malamet War Scribe {3}{W}{W}

Creature - Cat Warrior
When Malamet War Scribe enters, creatures you control get +2/+1 until end of turn.
The glyph is mightier than the sword.
4/3
  • The Lost Caverns of Ixalan
Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel {1}{U}

Legendary Creature - Siren Pirate
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
2/1
  • The Lost Caverns of Ixalan Promos 63p 63s
  • The Lost Caverns of Ixalan 63 293
Malevolent Hermit
Benevolent Geist

Malevolent Hermit {1}{U}

Creature - Human Wizard
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U}
2/1
Card has other part: Benevolent Geist
Malevolent Witchkite

Malevolent Witchkite {4}{B}{B}

Creature - Dragon Warlock
Flying
When Malevolent Witchkite enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
"Was there a fearsome witch around here? Or was it a cruel dragon? The tales were confu—oh no."
—Osval, adventurer
5/4
  • Wilds of Eldraine 315 372
Malik, Grim Manipulator

Malik, Grim Manipulator {2}{R}{W}{B}

Legendary Creature - Human Rogue
When Malik, Grim Manipulator enters, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.
Whenever an opponent sacrifices a creature, you create a Treasure token.
4/3
Mandible Justiciar

Mandible Justiciar {1}{W}

Artifact Creature - Phyrexian Cleric
Lifelink
Whenever another artifact you control enters, Mandible Justiciar gets +1/+1 until end of turn.
While one mouth feeds, the other chatters mindless paeans of Elesh Norn's glory.
2/1
  • Phyrexia: All Will Be One
Manor Guardian

Manor Guardian {2}{B}

Creature - Demon
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less.
4/3
  • Jumpstart: Historic Horizons
Manticore

Manticore {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.
2/1
Related card: Manticore (Alchemy)
Manticore (Alchemy)

Manticore (Alchemy) {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.
3/1
Related card: Manticore
  • Alchemy Horizons: Baldur's Gate
Manticore Eternal

Manticore Eternal {3}{R}{R}

Creature - Zombie Manticore
Afflict 3
Manticore Eternal attacks each combat if able.
While most Eternals were initiates who completed the trials, Bolas had plans for some of Amonkhet's other denizens.
5/4
  • Hour of Devastation