31282 cards found
Nether Traitor

Nether Traitor {B}{B}

Creature - Spirit
Haste
Shadow
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.
1/1
Nether Void

Nether Void {3}{B}

World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
These days, some wizards are finding that they have a little too much spell left at the end of their mana.
Netherborn Altar

Netherborn Altar {1}{B}

Artifact
{T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
It is spoken of only in whispers, visited only by the desperate.
Netherborn Phalanx

Netherborn Phalanx {5}{B}

Creature - Horror
When Netherborn Phalanx enters, each opponent loses 1 life for each creature they control.
Transmute {1}{B}{B}
2/4
Netherese Puzzle-Ward

Netherese Puzzle-Ward {3}{U}

Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Each configuration reveals a potential future.
  • Forgotten Realms Commander 17 286
Nethergoyf

Nethergoyf {B}

Creature - Lhurgoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape — {2}{B}, Exile any number of other cards from your graveyard with four or more card types among them.
*/1+*
Nethroi, Apex of Death

Nethroi, Apex of Death {2}{W}{B}{G}

Legendary Creature - Cat Nightmare Beast
Mutate {4}{G/W}{B}{B}
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5/5
Netter en-Dal

Netter en-Dal {W}

Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
The wizard's vocabulary of mogg profanities increased with every net she cast.
1/1
  • Nemesis
Nettle Drone

Nettle Drone {2}{R}

Creature - Eldrazi Drone
Devoid
{T}: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.
3/1
  • Battle for Zendikar
Nettle Guard

Nettle Guard {1}{W}

Creature - Mouse Soldier
Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
{1}, Sacrifice Nettle Guard: Destroy target artifact or enchantment.
3/1
  • Bloomburrow
Nettle Sentinel

Nettle Sentinel {G}

Creature - Elf Warrior
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
2/2
Nettle Swine

Nettle Swine {3}{G}

Creature - Boar
"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all."
—Paulin, Somberwald trapper
4/3
  • Avacyn Restored
Nettlecyst

Nettlecyst {3}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip {2}
Related card: Nettling Host
Nettletooth Djinn

Nettletooth Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
"The few of us who survived were denied entry to our camp for two days—so like the pox were the marks we bore."
—Travelogue of Najat
4/4
  • Mirage
Nettlevine Blight

Nettlevine Blight {4}{B}{B}

Enchantment - Aura
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
  • Lorwyn
Nettling Curse

Nettling Curse {2}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
"I call them 'Poke' and 'Prod.'"
—Chagrach, Rakdos cursemage
  • Dissension
Nettling Host

Nettling Host {2}{W}

Creature - Phyrexian Horror
Toxic 2
Corrupted — Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.
3/3
Related card: Nettlecyst
  • Alchemy: Phyrexia
Nettling Imp

Nettling Imp {2}{B}

Creature - Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
1/1
Nettling Nuisance

Nettling Nuisance {2}{B}

Creature - Faerie Rogue
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game.
3/1
  • Wilds of Eldraine Commander 15 51
Network Disruptor

Network Disruptor {U}

Artifact Creature - Moonfolk Rogue
Flying
When Network Disruptor enters, tap target permanent.
"Just as I suspected. They thought they'd hidden the terminal, so they got lazy with the encryption."
1/1
  • Kamigawa: Neon Dynasty
Network Terminal

Network Terminal {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.
Public access terminals around Towashi provide residents with up-to-date information on everything from traffic delays to hostile kami sightings.
  • Kamigawa: Neon Dynasty
Neural Network

Neural Network

Artifact - Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
  • Unstable
Neurok Commando

Neurok Commando {1}{U}{U}

Creature - Human Rogue
Shroud
Whenever Neurok Commando deals combat damage to a player, you may draw a card.
"There's no more time for secluded study. Answers are there only for those with the courage to take them."
2/1
  • Mirrodin Besieged
Neurok Familiar

Neurok Familiar {1}{U}

Creature - Bird
Flying
When Neurok Familiar enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1
  • Mirrodin
Neurok Hoversail

Neurok Hoversail {1}

Artifact - Equipment
Equipped creature has flying.
Equip {2}
  • Mirrodin