3444 cards found
Lurking Spinecrawler

Lurking Spinecrawler {3}{B}

Creature - Horror
When Lurking Spinecrawler enters, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card."
Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life.
5/4
  • Alchemy: Murders at Karlov Manor
Lurrus of the Dream-Den

Lurrus of the Dream-Den {1}{W/B}{W/B}

Legendary Creature - Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2
Lutri, the Spellchaser

Lutri, the Spellchaser {1}{U/R}{U/R}

Legendary Creature - Elemental Otter
Companion — Each nonland card in your starting deck has a different name.
Flash
When Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
3/2
Luxurious Locomotive

Luxurious Locomotive {5}

Artifact - Vehicle
Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn.
Crew 1. Activate only once each turn.
6/5
  • Outlaws of Thunder Junction
Lydia Frye

Lydia Frye {2}{U/B}

Legendary Creature - Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control.
3/2
Lyev Skyknight

Lyev Skyknight {1}{W}{U}

Creature - Human Knight
Flying
When Lyev Skyknight enters, detain target nonland permanent an opponent controls.
3/1
Lynx

Lynx {1}{G}

Creature - Cat
Forestwalk
Rarely seen, hardly heard, never caught.
2/1
Lyzolda, the Blood Witch

Lyzolda, the Blood Witch {1}{B}{R}

Legendary Creature - Human Cleric
{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.
3/1
Maarika, Brutal Gladiator

Maarika, Brutal Gladiator {2}{B}{R}{G}

Legendary Creature - Human Warrior
Maarika, Brutal Gladiator must be blocked if able.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
7/4
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
Not all who wander are chaotic energy monsters. Some are, though.
7/5
Maestros Initiate

Maestros Initiate {2}{B}

Creature - Human Citizen
{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
"How far are you willing to go for your family, cleanblade?"
—Lord Xander
3/1
  • Streets of New Capenna
Magda, Brazen Outlaw

Magda, Brazen Outlaw {1}{R}

Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2/1
Mage's Attendant

Mage's Attendant {2}{W}

Creature - Cat Rogue
When Mage's Attendant enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}."
Crime sometimes makes unlikely allies into lifelong friends.
3/2
Magma Hellion

Magma Hellion {6}{R}

Creature - Hellion
Assist
Trample, haste
The stadium is well-stocked with hazards to force the action if combatants show too much caution.
5/4
  • Battlebond
Magmatic Sprinter

Magmatic Sprinter {2}{R}

Creature - Phyrexian Warrior
Haste
When Magmatic Sprinter enters, put two oil counters on target artifact or creature you control.
At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it.
3/2
  • Phyrexia: All Will Be One
Magus of the Abyss

Magus of the Abyss {3}{B}

Creature - Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
4/3
Magus of the Mirror

Magus of the Mirror {4}{B}{B}

Creature - Human Wizard
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.
"Behold! The image of the enemy and all that she has. Trust your envy, and take it."
4/2
Maha, Its Feathers Night

Maha, Its Feathers Night {3}{B}{B}

Legendary Creature - Elemental Bird
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Its wingspan reaches from dusk to dawn.
6/5
Makeshift Battalion

Makeshift Battalion {2}{W}

Creature - Human Soldier
Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Their ranks are thin, their formation is improvised, their weapons are borrowed, and you'd best get out of their way.
3/2
Makindi Sliderunner

Makindi Sliderunner {1}{R}

Creature - Beast
Trample
Landfall — Whenever a land you control enters, Makindi Sliderunner gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
2/1
Malachite Golem

Malachite Golem {6}

Artifact Creature - Golem
{1}{G}: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
  • Mirrodin
Malakir Blood-Priest

Malakir Blood-Priest {1}{B}

Creature - Vampire Cleric
When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party.
"From your veins to mine."
2/1
Related card: Xander's Wake
Malakir Familiar

Malakir Familiar {2}{B}

Creature - Bat
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
Malamet Veteran

Malamet Veteran {4}{G}

Creature - Cat Warrior
Trample
Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
The mightiest Malamet warriors train as titan-killers, elite champions capable of facing down the caverns' most fearsome beasts.
5/4
  • The Lost Caverns of Ixalan
Malamet War Scribe

Malamet War Scribe {3}{W}{W}

Creature - Cat Warrior
When Malamet War Scribe enters, creatures you control get +2/+1 until end of turn.
The glyph is mightier than the sword.
4/3
  • The Lost Caverns of Ixalan