29409 cards found
Oketra's Attendant

Oketra's Attendant {3}{W}{W}

Creature - Bird Soldier
Flying
Cycling {2}
Embalm {3}{W}{W}
3/3
Oketra's Avenger

Oketra's Avenger {1}{W}

Creature - Human Warrior
You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn.
"Oketra's arrow is my spear, and her love my shield."
3/1
Oketra's Last Mercy

Oketra's Last Mercy {1}{W}{W}

Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
To the end, all Oketra did was for others.
Oketra's Monument

Oketra's Monument {3}

Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
"The worthy shall respect the worthy. In the afterlife, all will stand united."
—Monument inscription
Okiba Reckoner Raid
Nezumi Road Captain

Okiba Reckoner Raid {B}

Enchantment - Saga
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Nezumi Road Captain
  • Kamigawa: Neon Dynasty
Okiba Salvage

Okiba Salvage {4}{B}

Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
"Some fool would rather throw a whole mech away than repair one hydraulic actuator? It must be my lucky day."
  • Kamigawa: Neon Dynasty
Okiba-Gang Shinobi

Okiba-Gang Shinobi {3}{B}{B}

Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3/2
Okina Nightwatch

Okina Nightwatch {4}{G}

Creature - Human Monk
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch.
4/3
Okina, Temple to the Grandfathers

Okina, Temple to the Grandfathers

Legendary Land
{T}: Add {G}.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa.
Okk

Okk {1}{R}

Creature - Goblin
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
4/4
Oko's Accomplices

Oko's Accomplices {2}{U}

Creature - Faerie
Flying
They function as everything from assassins to jesters in the name of their fae king.
2/3
  • Throne of Eldraine
Oko's Hospitality

Oko's Hospitality {3}{G}{U}

Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
"My advisors recommend I let them eat you."
—Oko
Related card: Oko, the Trickster
  • Throne of Eldraine
Oko, Thief of Crowns

Oko, Thief of Crowns {1}{G}{U}

Legendary Planeswalker - Oko
[+2]: Create a Food token.
[+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
[–5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Loyalty:
4
Oko, the Ringleader

Oko, the Ringleader {2}{G}{U}

Legendary Planeswalker - Oko
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
[+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
[–1]: Create a 3/3 green Elk creature token.
[–5]: For each other nonland permanent you control, create a token that's a copy of that permanent.
Loyalty:
3
  • Outlaws of Thunder Junction Promos 223p 223s
  • Outlaws of Thunder Junction 223 296 305
Oko, the Trickster

Oko, the Trickster {4}{G}{U}

Legendary Planeswalker - Oko
[+1]: Put two +1/+1 counters on up to one target creature you control.
[0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
[–7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Loyalty:
4
Related card: Oko's Hospitality
Ol' Buzzbark

Ol' Buzzbark {X}{R}{G}

Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3
Old Flitterfang

Old Flitterfang {4}{B}

Legendary Creature - Rat Faerie
Flying
At the beginning of each end step, if a creature died this turn, create a Food token.
{2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
3/4
  • Wilds of Eldraine
Old Fogey

Old Fogey {G}{G}

Summon - Dinosaur
Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."
7/7
Old Ghastbark

Old Ghastbark {3}{G/W}{G/W}

Creature - Treefolk Warrior
"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."
—The Book of Other Folk
3/6
Old Gnawbone

Old Gnawbone {5}{G}{G}

Legendary Creature - Dragon
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
The ancient green dragon Claugiyliamatar is often seen with a mangled corpse dangling from her mouth.
7/7
Old Guard

Old Guard {1}{W}

Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
"You say you're capable of flying. You got any proof of that?"
2/1
Old Man Willow

Old Man Willow {2}{B}{G}

Legendary Creature - Treefolk
Old Man Willow's power and toughness are each equal to the number of lands you control.
Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
*/*
  • The Lord of the Rings: Tales of Middle-earth 217 668
Old Man of the Sea

Old Man of the Sea {1}{U}{U}

Creature - Djinn
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2/3
Related card: City in a Bottle
Old One Eye

Old One Eye {5}{G}

Legendary Creature - Tyranid
Trample
Other creatures you control have trample.
When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
6/6
  • Warhammer 40,000 Commander 96 96★
Old Rutstein

Old Rutstein {1}{B}{G}

Legendary Creature - Human Peasant
When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
1/4