495 cards found
Dragonfly Pilot

Dragonfly Pilot {W}

Creature - Fox Pilot
When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand.
Dragonfly Pilot crews Vehicles as though its power were 2 greater.
1/1
Related card: Dragonfly Suit
  • Alchemy: Kamigawa
Dragonwing Glider

Dragonwing Glider {3}{R}{R}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+2 and has flying and haste.
Equip {3}{R}{R}
Related card: Bladehold Cleaver
  • Phyrexia: All Will Be One Promos 128p 128s
  • Phyrexia: All Will Be One 128 385
Drop of Honey

Drop of Honey {G}

Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
Related cards: City in a Bottle Porphyry Nodes
Drudge Spell

Drudge Spell {B}{B}

Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Related card: Apocalypse Chime
  • Homelands
Dry Spell

Dry Spell {1}{B}

Sorcery
Dry Spell deals 1 damage to each creature and each player.
"Wherever water is lacking, all things suffer."
—Autumn Willow
Related card: Apocalypse Chime
Duelcraft Trainer

Duelcraft Trainer {3}{W}

Creature - Human Soldier
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
"It's all in the follow-through."
3/3
Related card: Protean War Engine
Dungeon of the Mad Mage

Dungeon of the Mad Mage

Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
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  • Adventures in the Forgotten Realms Tokens
Dwarven Pony

Dwarven Pony {R}

Creature - Horse
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
"I hear Halina's got a pony that can count to six—and likes to eat meat."
—Chandler
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Sea Clan

Dwarven Sea Clan {2}{R}

Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
"No dwarf alive can best one of my crew dead."
—Zeki, Reef Pirate
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Trader

Dwarven Trader {R}

Creature - Dwarf
"Their definition of 'fair profit' is certainly novel."
—Reveka, Wizard Savant
1/1
Related card: Apocalypse Chime
  • Homelands 72a 72b
Dwarven Weaponsmith

Dwarven Weaponsmith {1}{R}

Creature - Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!"
—Old Dwarvish forge-chant
1/1
Related card: Golgothian Sylex
Ebony Horse

Ebony Horse {3}

Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Related card: City in a Bottle
Ebony Rhino

Ebony Rhino {7}

Artifact Creature - Rhino
Trample
"That Rhino would fetch us a tidy sum, Joven. Perhaps it's time to make it ours."
—Chandler
4/5
Related card: Apocalypse Chime
El-Hajjâj

El-Hajjâj {1}{B}{B}

Creature - Human Wizard
Whenever El-Hajjâj deals damage, you gain that much life.
1/1
Related card: City in a Bottle
Electrolyze

Electrolyze {1}{U}{R}

Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
The Izzet learn something from every lesson they teach.
Related cards: Izzet Polarizer Key to the Archive
Elephant Graveyard

Elephant Graveyard

Land
{T}: Add {C}.
{T}: Regenerate target Elephant.
Related card: City in a Bottle
Elven Bow

Elven Bow {G}

Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow (Alchemy)
Elven Bow (Alchemy)

Elven Bow (Alchemy) {G}

Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow
  • Kaldheim
Emancipation Angel

Emancipation Angel {1}{W}{W}

Creature - Angel
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
"You have done your best. I give you leave to rest."
3/3
Related card: Celestial Vault
Emporium Thopterist

Emporium Thopterist {1}{U}

Creature - Vedalken Artificer
Thopters you control get +2/+0.
At the beginning of your upkeep, conjure a card named Ornithopter into your hand.
1/1
Related card: Ornithopter
  • Alchemy: Murders at Karlov Manor
Enduring Angel
Angelic Enforcer

Enduring Angel {2}{W}{W}{W}

Creature - Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
3/3
Card has other part: Angelic Enforcer
Related card: Celestial Vault
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Related card: Golgothian Sylex
Erg Raiders

Erg Raiders {1}{B}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Their skills are extensive, and their appetite for battle just as vast.
2/3
Related card: City in a Bottle
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
He provides a safe path to nowhere.
4/5
Related card: City in a Bottle
Eron the Relentless

Eron the Relentless {3}{R}{R}

Legendary Creature - Human Rogue
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite alchemist
5/2
Related card: Apocalypse Chime