221 cards found
Quirion Ranger

Quirion Ranger {G}

Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
"Respect the earth, for it will one day be your shield and another day your blanket."
—Liefellen, Quirion exarch
1/1
Rampaging War Mammoth

Rampaging War Mammoth {5}{R}{R}

Creature - Elephant
Trample
Cycling {X}{2}{R}
When you cycle this card, destroy up to X target artifacts.
The Mûmakil of Harad were great beasts, like moving houses, capable of dragging huge towers and engines to war.
9/7
  • Tales of Middle-earth Commander 34 117 436
Ray of Ruin

Ray of Ruin {4}{B}

Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1.
"We know Chimil's light as a warming, healing presence, but make no mistake: to those who would desecrate her lands, it is a terrible force of scouring fury."
—Akal Pakal, First Steward of Oteclan
  • The Lost Caverns of Ixalan
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
Reaper's Talisman

Reaper's Talisman {B}

Artifact - Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip {2}
  • The List
  • Adventures in the Forgotten Realms
Reckless Spite

Reckless Spite {1}{B}{B}

Instant
Destroy two target nonblack creatures. You lose 5 life.
"The end is justified in being mean. Or something like that."
Remove Soul

Remove Soul {1}{U}

Instant
Counter target creature spell.
Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.
Resize

Resize {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Recover {1}{G}
  • Coldsnap
Restoration Angel

Restoration Angel {3}{W}

Creature - Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
Revel in Riches

Revel in Riches {4}{B}

Enchantment
Whenever a creature an opponent controls dies, create a Treasure token.
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Revenant

Revenant {4}{B}

Creature - Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Born from the slaughter of an entire army, it bears the wrath of a hundred souls.
*/*
Rex, Cyber-Hound

Rex, Cyber-Hound {1}{W}{U}

Legendary Artifact Creature - Robot Dog
Whenever Rex deals combat damage to a player, they mill two cards and you get {E}{E}.
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
2/2
Rise from the Grave

Rise from the Grave {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."
—Liliana Vess
Rise from the Tides

Rise from the Tides {5}{U}

Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."
—Ghoulcaller Gisa
Ruinous Path

Ruinous Path {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Awaken 4—{5}{B}{B}
Scaretiller

Scaretiller {4}

Artifact Creature - Scarecrow
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Fields of battle turn to fields of grain.
1/4
Selesnya Charm

Selesnya Charm {G}{W}

Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Self-Inflicted Wound

Self-Inflicted Wound {1}{B}

Sorcery
Target opponent sacrifices a green or white creature of their choice. If that player does, they lose 2 life.
"Worse than watching the cruelest deed is watching it done by your own hand."
—Baihir, Dromoka mage
  • Dragons of Tarkir
Serpent Warrior

Serpent Warrior {2}{B}

Creature - Snake Warrior
When this creature enters, you lose 3 life.
A hiss before dying.
3/3
Shardless Agent

Shardless Agent {1}{G}{U}

Artifact Creature - Human Rogue
Cascade
2/2
Shimmer Dragon

Shimmer Dragon {4}{U}{U}

Creature - Dragon
Flying
As long as you control four or more artifacts, this creature has hexproof.
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
5/6
Shinka Gatekeeper

Shinka Gatekeeper {2}{R}

Creature - Ogre Warrior
Whenever this creature is dealt damage, it deals that much damage to you.
"Understanding is not a virtue of the ogre. Do not seek to reason your way into Shinka Keep."
—Kiku, Night's Flower
3/2
  • Betrayers of Kamigawa
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
Skirsdag High Priest

Skirsdag High Priest {1}{B}

Creature - Human Cleric
Morbid{T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
"Thraben's pleas fall on deaf ears. Ours do not."
1/2
Skyshroud Claim

Skyshroud Claim {3}{G}

Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
The forest's constant struggle is to keep the spreading flowstone at bay.