664 cards found
Desecration Demon

Desecration Demon {2}{B}{B}

Creature - Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
6/6
Destroy the Evidence

Destroy the Evidence {4}{B}

Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.
  • Return to Ravnica
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Deviant Glee

Deviant Glee {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
"You just need the right incentive to fulfill my dreams."
  • Return to Ravnica
Devour Flesh

Devour Flesh {1}{B}

Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
His twisted mind concluded that if he was what he ate, and he wanted to stay human, . . .
  • Gatecrash
Diluvian Primordial

Diluvian Primordial {5}{U}{U}

Creature - Avatar
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
Dimir Charm

Dimir Charm {U}{B}

Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
"Dangerous to recognize. Deadly not to."
—Lazav
Dimir Cluestone

Dimir Cluestone {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.
  • Dragon's Maze
Dimir Guildgate

Dimir Guildgate

Land - Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
Dimir Keyrune

Dimir Keyrune {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.
Dinrova Horror

Dinrova Horror {4}{U}{B}

Creature - Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."
—Sign outside Dinrova Building
4/4
Dirty

Dirty {2}{G}

Sorcery
Return target card from your graveyard to your hand.
Fuse
Card has other part: Down
  • Dragon's Maze
Disciple of the Old Ways

Disciple of the Old Ways {1}{G}

Creature - Human Warrior
{R}: Disciple of the Old Ways gains first strike until end of turn.
"Selesnya thinks nature is a pretty plaything. True nature would rip their faces off and wear their skins as trophies."
2/2
  • Gatecrash
Dispel

Dispel {U}

Instant
Counter target instant spell.
"Civilization will subsume us unless we overwhelm it instead."
—Speaker Zegana
Domri Rade

Domri Rade {1}{R}{G}

Legendary Planeswalker - Domri
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
[–2]: Target creature you control fights another target creature.
[–7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Loyalty:
3
Doorkeeper

Doorkeeper {1}{U}

Creature - Homunculus
Defender
{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
One piercing stare usually convinces thieves to go elsewhere.
0/4
Down

Down {3}{B}

Sorcery
Target player discards two cards.
Fuse
Card has other part: Dirty
  • Dragon's Maze
Downsize

Downsize {U}

Instant
Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U}
Dragonshift

Dragonshift {1}{U}{R}

Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R}
  • Dragon's Maze
Drainpipe Vermin

Drainpipe Vermin {B}

Creature - Rat
When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.
1/1
Drakewing Krasis

Drakewing Krasis {1}{G}{U}

Creature - Lizard Drake
Flying, trample
Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each result is called a krasis.
3/1
  • Gatecrash
Dramatic Rescue

Dramatic Rescue {W}{U}

Instant
Return target creature to its owner's hand. You gain 2 life.
"I never thought I'd be so glad to see two tons of beak and claws bearing down on me at the speed of an arrow."
—Mirela, Azorius hussar
Dreadbore

Dreadbore {B}{R}

Sorcery
Destroy target creature or planeswalker.
In Rakdos-controlled neighborhoods, everyone is part of the show.
Dreg Mangler

Dreg Mangler {1}{B}{G}

Creature - Plant Zombie
Haste
Scavenge {3}{B}{G}
3/3
Drown in Filth

Drown in Filth {B}{G}

Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
The rot farmer's first rite of passage is to craft a pair of work stilts.