33523 cards found
Cleaver Skaab

Cleaver Skaab {3}{U}

Creature - Zombie Horror
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Furious and unable to separate, the bitter rivals consoled themselves by splitting everything else they saw in half.
2/4
Cunning Coyote

Cunning Coyote {1}{R}

Creature - Coyote
Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot {1}{R}
2/2
  • Outlaws of Thunder Junction
Stromkirk Mentor

Stromkirk Mentor {3}{B}

Creature - Vampire Soldier
When this creature enters, put a +1/+1 counter on another target Vampire you control.
The lineage of Runo Stromkirk is known for producing some of Nephalia's greatest fencing masters.
4/2
  • Shadows over Innistrad
Voidwielder

Voidwielder {4}{U}

Creature - Human Wizard
When this creature enters, you may return target creature to its owner's hand.
"He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight."
—Mirela, Azorius hussar
1/4
  • Return to Ravnica
Amrou Scout

Amrou Scout {1}{W}

Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1
Flumph

Flumph {1}{W}

Creature - Jellyfish
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.
0/4
Golbez, Crystal Collector

Golbez, Crystal Collector {U}{B}

Legendary Creature - Human Wizard
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
1/4
Ghost-Lit Stalker

Ghost-Lit Stalker {B}

Creature - Spirit
{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.
Channel{5}{B}{B}, Discard this card: Target player discards four cards. Activate only as a sorcery.
1/1
Magic Missile

Magic Missile {1}{R}{R}

Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
A tried-and-true favorite of many wizards, whatever their school.
Kwain, Itinerant Meddler

Kwain, Itinerant Meddler {W}{U}

Legendary Creature - Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
"Invite your friends! Invite your family! Invite some strangers! Tonight we feast!"
1/3
Shrieking Mogg

Shrieking Mogg {1}{R}

Creature - Goblin
Haste
When this creature enters, tap all other creatures.
You have to admire its enthusiasm.
1/1
  • Nemesis
Battlefield Scavenger

Battlefield Scavenger {1}{R}

Creature - Jackal Rogue
You may exert this creature as it attacks.
Whenever you exert a creature, you may discard a card. If you do, draw a card.
2/2
Wojek Apothecary

Wojek Apothecary {2}{W}{W}

Creature - Human Cleric
Radiance{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."
1/1
Heat of Battle

Heat of Battle {1}{R}

Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
"Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath.
  • Stronghold
Sparktongue Dragon

Sparktongue Dragon {3}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
3/3
Molten Frame

Molten Frame {1}{R}

Instant
Destroy target artifact creature.
Cycling {2}
The metal filigree in his body glowed red-hot, and his flesh soon followed.
  • Conflux
Needle Spires

Needle Spires

Land
This land enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Hijack

Hijack {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.
Ghostly Wings

Ghostly Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
Unlikely Aid

Unlikely Aid {1}{B}

Instant
Target creature gets +2/+0 and gains indestructible until end of turn.
"I appreciate you not letting me fall to my death in the acid bogs. Now, can you let me down?"
Natural Unity

Natural Unity

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
  • Conspiracy: Take the Crown
Warrior's Oath

Warrior's Oath {R}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"I swear this before all gods old and new: I will fight to my last breath."
Rod of Spanking

Rod of Spanking {1}

Artifact
{2}, {T}: This artifact deals 1 damage to target player. Then untap this artifact unless that player says "Thank you, sir. May I have another?"
Minutes before the campus watch busted pledge week at the Alpha Beta Unlimited house . . .
  • Unhinged
Lifeblood

Lifeblood {2}{W}{W}

Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
"Foolish wizard! As you tap the power of your lofty keep, so grows my strength."
—Malvern Xelionos, Letters
  • Legends
Heavy Fog

Heavy Fog {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.