4681 cards found
Halana, Kessig Ranger

Halana, Kessig Ranger {3}{G}

Legendary Creature - Human Archer Ranger
Reach
Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.
Partner
3/4
Half-Elf Monk

Half-Elf Monk {3}{W}

Creature - Human Elf Monk
Vigilance
Stunning Strike{1}{W}, {T}: Tap target creature.
This fight was over the moment you picked up that clumsy cleaver of a sword.
1/4
  • Adventures in the Forgotten Realms
Half-Squirrel, Half-

Half-Squirrel, Half-

Creature - Squirrel
(Color indicator: Half-Squirrel, Half- is green)
Whenever a nontoken creature enters the battlefield,
Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
-1/-0
Halimar Tidecaller

Halimar Tidecaller {2}{U}

Creature - Human Wizard Ally
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
"Quiet the waves? Why would I want to do that?"
2/3
  • Battle for Zendikar
Hall Monitor

Hall Monitor {R}

Creature - Lizard Shaman
Haste
{1}{R}, {T}: Target creature can't block this turn.
"No unauthorized summoning. No writing in the library books. And absolutely no indoor dueling!"
1/1
  • Strixhaven: School of Mages
Hallar, the Firefletcher

Hallar, the Firefletcher {1}{R}{G}

Legendary Creature - Elf Archer
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3
Halsin, Emerald Archdruid

Halsin, Emerald Archdruid {3}{G}

Legendary Creature - Elf Druid
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background
2/4
  • Commander Legends: Battle for Baldur's Gate 234 408 516
Halvar, God of Battle
Sword of the Realms

Halvar, God of Battle {2}{W}{W}

Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4/4
Card has other part: Sword of the Realms
Related card: Forging the Tyrite Sword
Hama Pashar, Ruin Seeker

Hama Pashar, Ruin Seeker {1}{W}{U}

Legendary Creature - Human Wizard
Room abilities of dungeons you own trigger an additional time.
"Someone took the time to carve these inscriptions. The least we can do is care enough to read them."
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms 224 341
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
"Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone."
2/2
Hammers of Moradin

Hammers of Moradin {2}{W}

Creature - Dwarf Cleric
Myriad
Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.
3/3
  • Commander Legends: Battle for Baldur's Gate
Hana Kami

Hana Kami {G}

Creature - Spirit
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
It grew in lands lit by pride and watered by tears.
1/1
Hand of Cruelty

Hand of Cruelty {B}{B}

Creature - Human Samurai
Protection from white
Bushido 1
"The sword is just a tool. It is the samurai's hand that delivers death."
2/2
  • Saviors of Kamigawa
Hand of Enlightenment
Era of Enlightenment

Hand of Enlightenment

Enchantment Creature - Human Monk
(Color indicator: Hand of Enlightenment is white)
First strike
"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds."
—Aoha, general of the First Emperor
2/2
Card has other part: Era of Enlightenment
  • Kamigawa: Neon Dynasty
Hand of Honor

Hand of Honor {W}{W}

Creature - Human Samurai
Protection from black
Bushido 1
"The sword is just a tool. It is the samurai's hand that brings it to life."
2/2
  • Saviors of Kamigawa
Hand of Justice

Hand of Justice {5}{W}

Creature - Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
"The Hand of Justice will come to cleanse the world if we are true."
—Oliver Farrel
2/6
Hangarback Walker

Hangarback Walker {X}{X}

Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0/0
Hangman

Hangman {B}

Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.
{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
1/1
  • Unstable
Hans Eriksson

Hans Eriksson {2}{R}{G}

Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
"Nothing could ruin such a fine day, Saffi."
1/4
Hansk, Slayer Zealot

Hansk, Slayer Zealot {2}{R}{G}

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4
Hanweir Garrison
Hanweir, the Writhing Township

Hanweir Garrison {2}{R}

Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
"We're ready for anything!"
2/3
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Battlements
Hanweir Militia Captain
Westvale Cult Leader

Hanweir Militia Captain {1}{W}

Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
Her reputation inspires both loyalty and adoration.
2/2
Card has other part: Westvale Cult Leader
Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons {B}{G}

Legendary Creature - Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Her subtle smile is suffused with venom.
2/2
Hapless Researcher

Hapless Researcher {U}

Creature - Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
Scholars possess such lofty knowledge that it shouldn't be surprising when they fall.
1/1
  • Judgment
Haradrim Spearmaster

Haradrim Spearmaster {2}{R}

Creature - Human Warrior
Reach
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
"In the South the Haradrim are moving, and fear has fallen on all our coastlands."
—Hirgon, errand-rider of Gondor
2/3
  • The Lord of the Rings: Tales of Middle-earth 135 586