1824 cards found
Treasure Mage

Treasure Mage {2}{U}

Creature - Human Wizard
When Treasure Mage enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
2/2
Trepanation Blade

Trepanation Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}
Trespasser's Curse

Trespasser's Curse {1}{B}

Enchantment - Aura Curse
Enchant player
Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Even in the relative safety of the city, there are places best left undisturbed.
Related card: Cursebound Witch
Trial of Ambition

Trial of Ambition {1}{B}

Enchantment
When Trial of Ambition enters, target opponent sacrifices a creature.
When a Cartouche you control enters, return Trial of Ambition to its owner's hand.
Trinket Mage

Trinket Mage {2}{U}

Creature - Human Wizard
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
Triskelion

Triskelion {6}

Artifact Creature - Construct
Triskelion enters with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
"Why do bad things always come in threes?"
—Gisulf, expedition survivor
1/1
Related card: Golgothian Sylex
Triton Tactics

Triton Tactics {U}

Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Triumph of the Hordes

Triumph of the Hordes {2}{G}{G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect.
Tukatongue Thallid

Tukatongue Thallid {G}

Creature - Fungus
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
1/1
Turn Aside

Turn Aside {U}

Instant
Counter target spell that targets a permanent you control.
"There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways."
—Tamiyo
Turntimber Basilisk

Turntimber Basilisk {1}{G}{G}

Creature - Basilisk
Deathtouch
Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.
2/1
Twins of Maurer Estate

Twins of Maurer Estate {4}{B}

Creature - Vampire
Madness {2}{B}
"Children, where are your parents?"
—Reig, wandering monk, last words
3/5
Two-Headed Giant

Two-Headed Giant {2}{R}{R}

Creature - Giant Warrior
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
He watches the pass in both directions, and all must pay his toll.
4/4
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
1/1
Umbral Mantle

Umbral Mantle {3}

Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn."
Equip {0}
It harnesses the power of night in a land where daylight fears to show itself.
Unburden

Unburden {1}{B}{B}

Sorcery
Target player discards two cards.
Cycling {2}
"Ambition requires clarity. If you have any doubts, they must be abandoned."
—Bontu, god of ambition
Uncaged Fury

Uncaged Fury {2}{R}

Instant
Target creature gets +1/+1 and gains double strike until end of turn.
"It's right to fear those that you keep locked away."
—Rahilda, Vildin-Pack alpha
Unclaimed Territory

Unclaimed Territory

Land
As Unclaimed Territory enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Uncomfortable Chill

Uncomfortable Chill {2}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
The cold slowed their movements until only their panicked eyeballs swiveled beneath the ice.
Undead Warchief

Undead Warchief {2}{B}{B}

Creature - Zombie
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
It has the strength of seven men. In fact, it used to be seven men.
1/1
Undercity's Embrace

Undercity's Embrace {2}{B}

Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
The undercity is always hungry.
Underworld Coinsmith

Underworld Coinsmith {W}{B}

Enchantment Creature - Human Cleric
Constellation — Whenever Underworld Coinsmith or another enchantment you control enters, you gain 1 life.
{W}{B}, Pay 1 life: Each opponent loses 1 life.
Coins of the Underworld are shaped from clay funerary masks.
2/2
Undying Rage

Undying Rage {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Unflinching Courage

Unflinching Courage {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.
Universal Automaton

Universal Automaton {1}

Artifact Creature - Shapeshifter
Changeling
"Within minutes, the strange device was indistinguishable from the other upon my workbench."
—Tocasia, journal entry
1/1